That said, real-time combat is also fun, and although lacking the depth of turn-based combat, it serves its purpose as a diversion, especially for the younger audience.
I am a chess enthusiast myself but I disagree, real-time can be pretty strategic. Did you ever play the first 2 Gothics? There was real-time combat that demanded strategy because it was difficult.
I thought that chess was a bad comparison. Compared to chess, turn-based rpg combat is brain-dead and tedious. There are simply not many elements in play and the candidate actions are usually limited to at most a couple of tricks. I don't think you can justify saying that turn-based combat is that brainy at all.
Edit: On second thought there was FF Tactics where there was a fair amount of depth. That was pretty rare for an RPG though, it could almost be considered a strategy game.
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