Dhruin
SasqWatch
CountChocula sends in a video preview of Skyrim at GameInformer with three editors having a fairly frank discussion together and showing some (new?) footage such as an enemy hit with an ice spell and the frozen body floats down the river. It runs to 12 minutes, and is worth a look, I'd say.
Over at OXM is a series titled How to be a complete bastard in Skyrim:
Over at OXM is a series titled How to be a complete bastard in Skyrim:
...and Thrasher points out this one at PC Gamer, which is a decent account of the author's play experience:And so, the tale of the Argonian warrior Toxic, foe to all that is friendly, erupted. I left the cave, set off into the forests with an echoing roar, fell down a waterfall and died. The water in this game looks terrific, by the way - multiple layers of froth and foam collapsing together like sheathes of lace-edged paper, spilling between planes of rock. Reborn and undeterred, I followed the path instead.
Not far down it I met a hunter and his dog. The man approached, raising his hand in greeting, so I set him on fire. The dog didn't take this too well, so I set him on fire too. Destruction magic, I had decided, would be my calling card in the realm of the Nords. That and a dirty great battleaxe. On the way to Riverwood I discovered a beehive in a tree, which I ate, and a herd of deer, which I fired arrows at till their mournful cries reverberated from distant peaks. Time for a drawn-out muhahahaha? Soon, my precious. Soon.
More information.A few minutes up the hill, I find a walled-off Nordic town I’m not allowed into. I hop on a few boulders and climb in anyway. Through a pair of heavy doors, I find subterranean torture chambers, and dead adventurers rotting in tiny cages. Only one seems worth looting – a robed guy with a book in his cell – but it’s locked.
Lockpicking is no longer a tumbler-tickling nightmare: you just swivel one pick to what you hope is a sweet spot, and try turning the lock with the other. It’ll turn a little if you’re close to the sweet spot, but turn too far in the wrong position and the pick snaps. It’s a system that works well in Fallout 3, and it feels slicker here.