eclectocrat
Watcher
- Joined
- May 10, 2011
- Messages
- 13
Mysterious Castle - Graphical Party Based Roguelike
Hey!
NEW! 1.8 is now available for OSX and Windows! Please try it out and let me know what you think. www.mysteriouscastle.com.
I've been working on a little game for almost a year now, and it's really close to ready! It's a hybrid tactics-roguelike-ultima inspired game. It's got the usual tactics fare of turn based combat, isometric tiles with levels (cliffs and gorges). It's got a lot of roguelike elements like line of sight, field of vision, huge mazelike levels. Its got some classic WRPG elements like reagents, usable items… and uh… other stuff.
The setting is pretty bland right now but I'm very proud of the interface. This is a fast paced turn based tactical game. I know that sounds bizarre but I haven't seen any other games out there that take the same approach to usability, so… time and user feedback will tell.
I know this'll piss some people off, but it's an iOS project, ports to every system imaginable are upcoming. I'm looking for beta testers right now, so If you've got an i-Thingy and like to test out something out of the ordinary then head over to mysteriouscastle.tumblr.com where you can find some screenies and beta signup.
Here's a teaser where you and some old dude are picking stuff off a corpse. So disrespectful!
Hey!
NEW! 1.8 is now available for OSX and Windows! Please try it out and let me know what you think. www.mysteriouscastle.com.
I've been working on a little game for almost a year now, and it's really close to ready! It's a hybrid tactics-roguelike-ultima inspired game. It's got the usual tactics fare of turn based combat, isometric tiles with levels (cliffs and gorges). It's got a lot of roguelike elements like line of sight, field of vision, huge mazelike levels. Its got some classic WRPG elements like reagents, usable items… and uh… other stuff.
The setting is pretty bland right now but I'm very proud of the interface. This is a fast paced turn based tactical game. I know that sounds bizarre but I haven't seen any other games out there that take the same approach to usability, so… time and user feedback will tell.
I know this'll piss some people off, but it's an iOS project, ports to every system imaginable are upcoming. I'm looking for beta testers right now, so If you've got an i-Thingy and like to test out something out of the ordinary then head over to mysteriouscastle.tumblr.com where you can find some screenies and beta signup.
Here's a teaser where you and some old dude are picking stuff off a corpse. So disrespectful!
Last edited:
- Joined
- May 10, 2011
- Messages
- 13