Thaurin
SasqWatch
I find the idea that somebody who still had hopes for a game but suddenly lost it all because it has no Steal funny, as if that would be a deciding factor of when a game is fun.
What's up with the whole child killing anyway? Why are people always bringing up that question when asking about RPGs?
I completely agree with Bethesda - keep that sort of thing out of games.
There were lots of ways you could abuse quests/game mechanics in FO(2) if you played it before. Tag Outdoorsman, go to Navarro, get powered armor + big amounts of exp. The rest of the game is a cakewalk. That is no argument for removal of skills.
Less skills means less options, less options mean less RPGing, imho, less RPGing in an RPG = Bethesda.
I find the idea that somebody who still had hopes for a game but suddenly lost it all because it has no Steal funny, as if that would be a deciding factor of when a game is fun.
Having lots of badly-done skills *reduces* choice in a game. Either they're useless (i.e. nobody chooses them, so they might as well not be there) or they're overpowered (i.e., nobody chooses anything else, so the other skills might as well not be there).
Not every player is a munchkin or metagamer.
Not me.
It just makes my day to be able to tear the spinal cord out of an 8-year old.
i think if there is one thing that should be off limits period in games, movies, etc. is the abilty to abuse, murder, or harm in any way children. go ahead and have anything else...but really you can say i'm pointing fingers but anyone who wants to justify that 'freedom' is a sick fuck.
is there nothing innocent left in the world not worth defiling...
OTOH I can see that it's just not possible to make a (major) game that lets you kill children -- especially with loving first-person gory detail. Just remember the flap over the PG-rated sex scene in Mass Effect, and imagine the field day video-game haters would have.