Thrasher
Wheeee!
I'm getting about ready to leave for the Silver Falls, and have found the tactics using my elementalist fairly limited. The only clearly valuable things he can do for combat is summon his fire elemental, cast the shield spell, and do emergency healing and poison removal, and even that is VERY rare (since I've maxed willpower on all the NPCs when possible).
The rest (attribute buffs, enemy debuffs, and damage spells) only seem to provide very minor benefits and only seem worth the time in boss battles, and even then it is not clear. If a tough melee enemey comes after him, he has to run in circles to prevent getting knocked down and killed. Not very attractive… You'd think they'd at least give him an invisibility spell….
For non-boss encounters it seems most effective for him just to join the melee with the tanks using his rapier.
It really seems this games is heavily overbalanced towards melee combat, and most of the spells are just not effective for combat, and that if a mage gets tagged by a boss, he's doomed or at least out of commission while running in circles.
Am I missing something here?
The rest (attribute buffs, enemy debuffs, and damage spells) only seem to provide very minor benefits and only seem worth the time in boss battles, and even then it is not clear. If a tough melee enemey comes after him, he has to run in circles to prevent getting knocked down and killed. Not very attractive… You'd think they'd at least give him an invisibility spell….
For non-boss encounters it seems most effective for him just to join the melee with the tanks using his rapier.
It really seems this games is heavily overbalanced towards melee combat, and most of the spells are just not effective for combat, and that if a mage gets tagged by a boss, he's doomed or at least out of commission while running in circles.
Am I missing something here?
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