human_male
Math and girls is hard.
I have a similar set up to Gothics (Geforce 7800 GTX), but I have an Athlon 4600. I've just started the game on Med and so far it runs pretty well.
Right click on anything you don't understand (in the character screens) and it should explain it all.Ok I'm working my way through the book but I'm confused about the different types of points it keeps mentioning. You got your Adventure Points, Experience Points, and Levelling Points. Ok, Experience Points are what you use to raise your talents, just like in any other RPG. But what are Adventure Points? It seems to me they're just Experience Points, so why do we need them? But why does Rhulana start out with 470 Adventure Points and no Experience Points?
And what the heck are Levelling Points? It says a certain amount of Levelling Points are required to buy Talents. How do I know how many I have?
Another thing I'm confused about is the Aggressive and Defensive Stances indicated by the little sword and shield icon on the portrait. Are they something to do with your Special Skills? The book seems vague. It says a character will attack less in a defensive stance and draw less attention. Is that all it means? And is it just relevant to a character that is left to his own devices in combat, as apposed to you controlling them directly?
Thanks very much.
It should run absolutely fine on at least medium on your PC. Something's wrong.It might be it is processor hungry, and my setup is just not powerful enough ( and maybe it computes movements for every NPC every frame, but from what I saw they mostly stand about........ ) but I found it strange, if I stand still and look at the ground, I do not think it should cost so much, the ground in low resolution looks like a game from 2000, and there is no other objetcs on screen, so I really found no excuse for it running so poorly, I could have coded it much better myself![]()
I'm not sure about the English terms, but I would think Adventure Points are the lifetime XP.Ok I'm working my way through the book but I'm confused about the different types of points it keeps mentioning. You got your Adventure Points, Experience Points, and Levelling Points. Ok, Experience Points are what you use to raise your talents, just like in any other RPG. But what are Adventure Points? It seems to me they're just Experience Points, so why do we need them? But why does Rhulana start out with 470 Adventure Points and no Experience Points?
It tells magicians to stay the fuck away from enemies (defensive) and tanks to approach the enemy (aggressive) to keep him away from the mage.Another thing I'm confused about is the Aggressive and Defensive Stances indicated by the little sword and shield icon on the portrait. Are they something to do with your Special Skills? The book seems vague. It says a character will attack less in a defensive stance and draw less attention. Is that all it means? And is it just relevant to a character that is left to his own devices in combat, as apposed to you controlling them directly?
It should run absolutely fine on at least medium on your PC. Something's wrong.
I'm not sure about the English terms, but I would think Adventure Points are the lifetime XP.
XP is the currency for learning things. Thus the available XP will sink when you spend it.
It tells magicians to stay the fuck away from enemies (defensive) and tanks to approach the enemy (aggressive) to keep him away from the mage.
I solved it by turning off "environmental effects" in the options menu somehow it was enabled even if my setting was on low!
Ah I see, so Adventure Points are sort of a lifetime tally of experience points. I don't see why they're necessary though. But anyway.
And that explains the other thing as well, thanks.
Another thing I've noticed is that I can equip weapons that I don't have the skill for. For instance my elven fighter didn't have the swords talent but he could still use one. Nor the Shield Fighting special ability but he could still use a shield. Why's that?
Weapon skills are different, everybody has them, just that most are at '0' (doesn't mean you can't use a weapon you have at 0 skill, you just don't have any 'bonus', which means you'll miss a lot)
Again, right click on whatever you don't know (that includes those values). If you right click on the ranged combat base value it will tell you how it's calculated (and what stats you would need to increase if you want to increase it)Thanks very much. I have one or two more questions if you'll continue to indulge me.
How do you raise your Base Values, for instance Ranged Combat? Mine and all my parties are 0 (even the Ranger and Archer class have 0). You can add points to Vitality and Astral Energy but none of the others. So is it possible to raise them? If you wanted to specialise with a bow I would think it's important to raise Ranged Combat.
For details on that, check another thread on this forum (unless someone has the link available?). There is a link to an article that explains everything with details and examples. In general, you don't want the effective encumbrance to be too high, as it will reduce your attack.How exactly does armour encumbrance work? There's nothing in the manual but if you look at the special skill for armour use it says something like heavy armour affects dexterity. But if you wear a chain shirt with an encumbrance of 4 it doesn't effect any of your attributes. The only thing I can find is on the description of Base Values (Attack, Parry ect) it sometimes says something like - 1/2 Effective Encumbrance. And for Ranged Combat it's - Effective Encumbrance. So presumably wearing that chain shirt with 4 encumbrance would subtract 4 to your chance to hit (or something like that). Is that what it means? It sounds like quite a large penalty. Does it make that much difference in combat?
I never really used them, the time and hassle to look for them and set them and try to have the enemy go over it was not worth it, in the same time I usually had the enemy dying from standard combat. But basically, if I remember correctly, just put it in the quick bar and then just click it there and click on the ground where you want it.How do you use traps?
Is there any point to sneaking? Do you get an attack bonus for a sneak attack? If not under what circumstances would you use it? There doesn't seem to be a party command order to stay put, so you can use your character with a high sneak skill to sneak ahead, so I don't see the point of it (unless you gave the entire party high sneak).
Thanks very much once again.
There's no in-combat use for sneaking that I know of.
Are there any exotic swords like katanas or elven swords? I play an elven fighter and I like swords but the "European" swords like long swords and broad swords don't suite me. If there are when do they become available?