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Asking if this could be the "first true role-playing first-person shooter", GameZone has an article-format interview on Deep Shadows' space-faring Precursors with input from Project Director Sergey Zabaryansky:
More information.Sergey believes that the game’s most important part is its RPG content. “Due to the size of the world, the number of missions you can take from NPC, the freedom of choices you have, the things that you'd be willing to accomplish, complex relations between factions and you, and system of perks that improves your hero, etc. Overall the RPG system looks somewhat close to GURPS (Generic Universal RolePlaying System), but in fact we've made our own to use in the current projects. However, the game is much more dynamic than, let's say, Morrowind, and the combat part works as in any good FPS title.”