Dhruin
SasqWatch
Project Eternity's Kickstarter has just ticked past $1.4M, meaning the first stretch goal has been unlocked:
Next stop, at $1.6M, is...1.4 million, New Playable Race, Class, and Companion!
Expands your options for character creation and adds a companion of the new class.
While we're here, J.E. Sawyer's Formspring is normally full of questions about the types of ammo in F:NV but now there are a few useful tidbits for Project Eternity. First off, we might be hearing about party size soon:1.6 million, a Mac Version of Project Eternity and The Story Grows!
We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).
On the player-house goal:I am writing up some basics on party size/composition that will hopefully answer some of your other questions.
OP: To answer your question, we believe player houses serve a basic utilitarian purpose in RPGs. We like using them and would like to have them in PE. They require work to implement, but the $ of the goal is not meant to indicate $ spent on that feature.
Okay, but I hope it's obvious that the spacing of stretch goals does not map 1:1 with dollars spent for features. A house is not the equivalent of a region, faction, and companion. They are listed w/ =$ increments for fundraising pacing purposes.
...and being early in development:In my mind, a player "house" is something like The Sink. A player stronghold would be something like Crossroad Keep, with much more in-depth strategic gameplay.
More information.The problem inherent with this is that we're still very early in development. Designing systems takes time. I would rather be general and risk some frustration than be specific at this stage in the process.