Cm
Sentinel of Light
Keep the resolution ingame the same as your desktop settings, and turn all the ingame settings for video way down to start with. You can up them one at a time. Might let you play til you can get your new card.
Monsters
* Driders will no longer use web line snares through walls and floors.
* Monsters which "phase out" will do so less often, and for a shorter period of time.
* Giants are now more awesome, and less glitchy.
* Shadows summoned by monsters now attack players.
Monster Manual
* Exterminator and Slayer deeds are now classified with Roman numerals.
* Tomes of Learning and XP potions now increase experience gained from Deeds.
* Fixed an issue where Warforged were listed as having no resistances.
* Umbral Gargoyle Lords and Fire Mephits are now recorded in the Monster Manual.
* Kobold Hunter is now set to 72 kobolds.
* The Earth Elemental Hunter requirement was set too high, making the top tier Hunter unachievable. This has now been lowered to 24 Earth Elemental types.
UI
* Fixed an issue where using the search bar in the Adventure Compendium would clear quest listings.
* Several outdated loading screen tips have been removed, and new ones have been added for Spell Power and Physical Resistance Rating.
* The Campaign System now supports events like Mabar.
Alrik, don't bother with getting packs for Sorrowdusk or Threnal if we decide to go there. We will get you a guest pass for the packs you don't have.