ToddMcF2002
SasqWatch
I have to pee and I can't find my compass or quest marker. Where's the toilet!!!!!!!
Very, very true - they are playing in a game with clear enough rules, and either ignoring the rules or something else … but either way it is hurting them and the cause of deep RPG's in a large way.
It was fun for about an hour. Then it was just tedious.
Why is having a marker on a map for someplace you've already been "hand holding"?
Can anyone answer if EU console gamers are any more forgiving than in the rest of the world? I think not, but all of this makes me wonder.
There's a very easy solution to this debate. Why don't devs just allow such "hand-holding" options to be toggled off-on in the options menu? Then everyone would be happy…
Exactly - user choice is always a good thing! Personally I was fine with d2's options.
Even in the ones that everyone loves to hate (e.g. Oblivion) you could choose not to use the map markers. But people still complained about it.
Given the complaints about D2 it is obvious the devs simply can't win no matter what they do.
Honestly, when you really get down to it, I think Divinity looks and feels pretty great. Menus are pretty, performance is really not bad, graphics are nothing to be ashamed of, voice acting is superb, etc. There are just a few tiny bugs and issues, but what games do not have those? What exactly makes this game a B-production, a middle-market, unpolished Euro-RPG?? I was wondering why reviewers, when comparing Divinity 2 to Dragon Age, always say that the latter has had such a bigger budget and has bigger production values. It's obviously true, but what makes it so apparent??
Exactly - user choice is always a good thing! Personally I was fine with d2's options.
Even in the ones that everyone loves to hate (e.g. Oblivion) you could choose not to use the map markers. But people still complained about it.
There are just a few tiny bugs and issues, but what games do not have those? What exactly makes this game a B-production, a middle-market, unpolished Euro-RPG??
The option of enabling or disabling convenience features nearly always represents a non-choice. The problem is that, when such features exist, games are usually designed around the fact that these features exist. They have to be. Consequently, these features become an integral part of the gameplay. In the process, however, they are making the gaming experience unnecessarily and unproportionally harder for those people who don't want these "options", were they to disable them.
Yeah, other way around sounds pretty good to me, actually. It means the game will get easier with "cheats" for those who prefer a more easygoing experience, similar to how difficulty settings are usually implemented, and it means that the game was probably designed around the assumption that the assists were, in fact, disabled.That's why I like what Gorath was talking about with Venetica, where they did it the other way around. By default the game runs without the assists, but players can toggle them on if they prefer, or if they find the game too difficult without them.
I guess it's also a lot about ease of access. If I can toggle between hand-holding by the press of a button whenever I wish, wherever I wish, it's hardly an option — it's part of the gameplay. If, on the other hand, I had to decide explicitly (at the start of a game or via an options screen) whether I want to play the game normally or with some help (cf. difficulty setting), I can really choose.That's a good point Arhu, but couldn't those people just enable said "options" temporarily if needed?
Yeah, other way around sounds pretty good to me, actually. It means the game will get easier with "cheats" for those who prefer a more easygoing experience, similar to how difficulty settings are usually implemented, and it means that the game was probably designed around the assumption that the assists were, in fact, disabled.
Yup. The only problem I see is that it is sort of humbling to have to go to a menu and toggle on a help/assist that is off by default. You are sort of admitting to yourself, "This is too difficult, I need help." As you know, gamers like to feel like badasses, and if you have to manually toggle on a help aid, it's hard to feel like a badass. Developers are reluctant to make gamers feel that way, and so they're likely to keep the assists on by default.