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Titled The Renaissance of Disciples III, IGN has an interview with producer Denis Epifanov. Starting at the beginning:
More information.IGN: It's been seven years since the last Disciples game, and the design team on Disciples III is new to the franchise. What's new in Disciples III, and how will does it improve on the first two games?
Denis Epifanov: When we started to work with Disciples, we realized that we had a very complicated path to tread. Disciples and Disciples II were successful games. So the title already had a history of its own, a whole army of fans and a long list of fans' expectations. We understood a great responsibility lay on us. On the other side, it was obvious that the Disciples series must evolve and it wouldn't be appreciated by gamers if we just cloned Disciples II and called it Disciples III.
First of all, we are trying to make Disciples look really nice but keep its authentic atmosphere. Disciples III is fully done in 3D and uses most modern technologies but it is still Disciples. 3D gives us more freedom in making the game and its visualization. With modern technologies, we can make Nevendaar and its inhabitants much more believable. It is very important now as more than 10 years had passed since Disciples had been created. Actually we've got a new generation of gamers that have grown up and lots of them didn't know a thing about the Disciples series. So if we didn't make D3 a modern game none of them would even want to play it.