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DArtagnan
Guest
Apart from the visuals, can someone get into some detail about what's improved?
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nooob
It was like this in the 90s when Wizardry, Ultima, Gold Box and Might and Magic were running concurrently. Not to mention the X-coms.
What a surprise My fate btw:Now I have a child and a job and a girlfriend who for some obscure reason actually doesn't approve of me playing computer games all night long.
From the first couple of hours I can say that it has much more structured gameplay.
While there were hardly any quests in the second game, in this one you immediately get quite a few.
The Skill and Attribute system is as bad as it was before as it seems.
@Rikus
I am speaking of experience. But only of experience from Book 2 and 3.
Book 2 hardly had any quests compared to any "similar" game.
What is wrong about the skill system?
Attributes:
The attributes are not retroactive. 5 of the attributes give HP or Managain. E.g. for 10 points of strength you get 1 hp per level, for 5 points of endurance you get 1 Hp per level. In addition they increase HP at character generation.
->So a player who isn't aware of this formular and has like 19 STR will effectively "lose" one HP each level which he could have gained by just spending one more point.
->A player who puts everything (within the limits) into endurance and perception at character creation will have a much more powerful character than a player who isn't aware of it. There is no use of improving endurance later in the game, as you don't get the hitpoints retroactively. Player A has 25 Endurance at Level 1 gains +5 HP per level from that. Player B has 10 Endurance at Level 1 and gains +2 HP per level from that (and gets less at creation). At level 16, player A gained has 75 HP, Player B gained 30 HP. If Player B decides he needs more hitpoints as he is too weak, there is no way to correct that. Whereas player A can just put points into Dexterity or other Attributs which have not such an "per level" effect.
Obviously. endurance should give you more HP relative to strength. strength that gives hp is an added bonus. player B which could be a mage can invest points in endurance during leveling. the best games I've played made you look for points to exploit so you can have an easier game. that was a huge part of the fun.
also a mage shouldn't concentrate on endurance since he deals damage in long range combat.
but that's interesting to know, you could still always reroll on character creation and manage a better endurance in the beginning.
Skills:
Skills can be learnt in different ways which are not balanced with each other.
A player who learns multiple skills in the beginning significantly gimps his character. Why is that?
Progression through Skillpoints:
At character creation you have 15 skillpoints to spend. At each level up you get 3 more. It costs 3 skillpoints to learn a skill from 0 to 1. It only costs one point if you increase it from that point on.
Progression through Teachers:
Instead of having the first point being the most expensive as you have when you use skillpoints, it's actually the cheapest thing you can learn at a trainer. 0->1 costs 100. 1->2 costs 200 gold and so on. You can learn skills at trainers up to skill level 8 (Eschalon 2, guess it's the same here). From that point on you have to increase them via other methods.
Progression through books:
You can find books which grant you a skill increase. If you have not learnt the skill yet, they give you the skill (0->1). If you have the skill already, they give you +2 independent of the skill level.
This means you should:
-> Focus on as few skills as possible in the beginning (about 3 skills at character creation as 5 points is the maximum in a skill there)
yes, if you've played the game you know how to exploit it for the best. it is better to be focused than to spread skills because near the end you'll suck. but I can't figure out how is this less fun?
-> Do not learn any new skills by normal character progression as it is an incredible waste of skillpoints. Instead find Teachers…if they even exist for that skill which you won't know
but you can't always find the books you need in that progression you are in the game. for example i've had to invest 3 points in cartography to see anything on the maps. no books to be had.
it is a fantastic way to balance things and gives you still options if you can "hold your liquer" and manage or waste the precious points.
-> Do not learn books if your skill is below 8 and especially not if you haven't learnt the skill at all yet. Save them until you are 8 or higher. As they are wasted otherwise.
okay, but again I don't see anything wrong with it apart from being more "wise". knowing to exploit these to the maximum can only be achieved if you really played the game to these levels or you looked at spoilers(which will definitely ruin the fun).
The whole system is unintuitive, unnecessarily complicated and not explained at all.
to me its challenging, refreshingly complicated, and a mystery to solve
Eschalon is not an easy game. And the possibilities to massively gimp your character to a point where you can hardly move on aren't small.
yes, finally a game that doesn't suck up to you with shiney graphics and cheesy story because the publisher aren't willing to take risks. there are lots of ways to get stuck, but when you succeed over it, that's where the real fun starts.
We appreciate everyone who has bought a copy of the game. This GoDaddy fiasco has cost us untold number of direct sales, and is a horrible PR mess. We have undoubtedly lost customers and fans over this.
Thanks again to those who have supported us.