I'll add that Mass Effect proves that a significant portion of the shooter crowd has a tolerance for significant RPG elements. To me the weakest part of ME is the quality of side quests but it sounds like they have addressed that in ME2. The ME main quests are just sooooo much fun though.
I actually stopped playing ME1 due to the boring side quests, for a while. Later I picked it back up and made an effort to ignore the boring stuff and focus on the fun parts. Now I think it's a great game.
I have high hopes for ME2, especially since I can import my character. I actually don't think I've played any game where decisions in a game has consequences in a sequel (beyond skills/stats). Has it been done before?
Come to think of it, I have read that one of the Metal Gear Solid games reads saved data from other games and uses the information in order to mess with the player's head during a boss fight… not the same, but also pretty neat.
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