Thrasher
Wheeee!
No offense intended. Just want to know if it can be played as a pure action RPG without tactics and pausing on hard difficulty...
Diablo II had some of similar cool-down constraints, yet could be won on Hell difficulty with lots of frantic clicking without pausing. And it did require tactics for some battles. But it all revolved around fast mouse clicking and key pressing.
No offense intended. Just want to know if it can be played as a pure action RPG without tactics and pausing on hard difficulty…
On Hard difficulty, there are fights that I've encountered that are really tough. Not all, but some… especially it seems the main quest fights. Also, you have a cooldown (not sure how long) on potions, so you can't just slam them down over and over. That makes it tactical in and of itself.
Also, after playing a while I am completely used to the higher speed combat and it's not an issue anymore. You learn how to pause. Like any damn new game on the planet, you have to adjust to it a little. Again, people are bitching about this game in a way and magnitude that I find puzzling and amusing.
Well I almost used only the same characters in my party at exception of Carver that I used sometimes during chapter 1, plus made the companion quests of Chapter 1 and few require a companion in the party, I remember only the mage from Awekening but could be wrong. There's Merrill too but she is a permanent member of my current party. And now Carter isn't available anymore at all....
some quest are triggered by certain companions going into certain areas and others so i see it as quite possible how many people who don't check every area of all the maps can miss out while at the same time not be rushing through the game...
theres way more than 3 of those scrolls if you are talking about the ones that you can read destroy or use. 6 i belive plus the final one…
theres way more than 3 of those scrolls if you are talking about the ones that you can read destroy or use. 6 i belive plus the final one…
The game time is recorded during pauses? I believed not, in fact I'm sure it isn't. I just checked it so I can be fully sure, but I had already noticed it.
Well, I suppose you could play Baldur's Gate that way too, you know
After about 12-15 hours on hard, I can say that there is frequent pausing, but it's mostly assessing the battlefield and re-aquiring aggro on the warriors. The tactics feature of DA2 allows you to be as uninvolved as you like, as far as what uncontrolled characters do after combat begins, but it's very rare that you'll be able to breeze through most fights without pausing to see what's changed, especially when the 2nd and 3rd waves of enemies teleport onto the scene in a circle surrounding the mage.