Alright, I've never been able to get into the Gothic games. I hate being forced to play as a melee fighter and the earlier games almost forced this. I bought Gothic 3 for 19.99 and want to give it a go. I've played around in the first 3 areas just enough to get my feet wet. Here's my questions, please help out if you can:
1. Reputation or Orcs vs Humans. Without giving away details, does it matter if I tackle the game logically? By this I mean, complete all doable quests in Ardea, then all quest in Reddock, then all quests in Cape Dun, etc. I'm thinking that Gothic wants you to ride the fence. That's the way I feel so far. If I played by my nature, I'd join the rebels immediately and start killing every orc I can find. Will the game be enjoyable that way or is it really meant to be played on the fence?
2. Magic. Is magic feasible this time? I can find a trainer almost immediately this time, but I see you need 50 LP and tons of gold to be able to throw a stinking fireball. Gothic 3 is again forcing melee and/or archery on the main character. Too bad I don't get to make the choice in what role I play. Can you find and cast damage spells quickly in Gothic 3? It looks like the only shrine in the first areas is to the God of no damage spells.
3. What skills are vital to obtain quickly to maximize cash potential? One of the things I think Gothic nails is the economy. You're going to need every dime you can scrape up for several levels. Please note that I installed community patch 1.4 so that I don't get weapons that sell for ungodly amounts. I want to earn my money legitimately I'm guessing hunting might be the most vital beginning skill. I'll want to pull teeth, skin animals, etc. Is this valid? Should I raise hunting with lifepoints rather than by doing quests? What about prospecting? Is it viable early or should I wait until I start finding mines?
I remember in the other games I always got frustrated because I had mis-spent my LP's. I was trying to become a mage quickly and the games just didn't allow it. I'm trying to avoid that frustration by finding out which skills I should purchase early-game and which can wait.
Thanks!
1. Reputation or Orcs vs Humans. Without giving away details, does it matter if I tackle the game logically? By this I mean, complete all doable quests in Ardea, then all quest in Reddock, then all quests in Cape Dun, etc. I'm thinking that Gothic wants you to ride the fence. That's the way I feel so far. If I played by my nature, I'd join the rebels immediately and start killing every orc I can find. Will the game be enjoyable that way or is it really meant to be played on the fence?
2. Magic. Is magic feasible this time? I can find a trainer almost immediately this time, but I see you need 50 LP and tons of gold to be able to throw a stinking fireball. Gothic 3 is again forcing melee and/or archery on the main character. Too bad I don't get to make the choice in what role I play. Can you find and cast damage spells quickly in Gothic 3? It looks like the only shrine in the first areas is to the God of no damage spells.
3. What skills are vital to obtain quickly to maximize cash potential? One of the things I think Gothic nails is the economy. You're going to need every dime you can scrape up for several levels. Please note that I installed community patch 1.4 so that I don't get weapons that sell for ungodly amounts. I want to earn my money legitimately I'm guessing hunting might be the most vital beginning skill. I'll want to pull teeth, skin animals, etc. Is this valid? Should I raise hunting with lifepoints rather than by doing quests? What about prospecting? Is it viable early or should I wait until I start finding mines?
I remember in the other games I always got frustrated because I had mis-spent my LP's. I was trying to become a mage quickly and the games just didn't allow it. I'm trying to avoid that frustration by finding out which skills I should purchase early-game and which can wait.
Thanks!
- Joined
- Oct 18, 2006
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