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SasqWatch
RPGCodex's MisterStone has done a preview of this game. As you remember our own Skavenhorde interviewed David Baumgart, the artist at Gaslamp Games. Here's a snip from the RPGCodex preview:
More information.Another big difference between Dredmor and other roguelikes can be seen in the way food is handled. There is no starvation in Dredmor. That being said, in order to regenerate hit points or magic points at a reasonable rate, you need to eat food or drink booze respectively. Since in the Big Three roguelikes you can regenerate mana and hit points by just sitting around (often quickly enough that running around a post in order to heal yourself is a viable tactic), I don’t really see this as an example of dumbing down the genre. In the other games, you essentially trade food for hit points when you camp out (time not spent exploring makes you hungry and brings you closer to starvation), whereas here you eat something in order to regenerate.