Fnord
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Deo Gratias, a god sim by Cryo (a company known for creating sub-par AGs). This game is so rare these days that even finding a screenshot of it is hard. Sadly it is not worth much, due to its poor quality. It has a very long unskippable intro, confusing controls, no real goal, poorly explained concepts nothing really seemed to work in it. I quickly gave up on it, in part due to the fact that the intro was over 5min, and unskippable.
SL the game (sorry, can't even find an image of this online)
Ever wanted to take care of public transportation in Stockholm? Well, this game will let you do that. It was not a horrible public transportation simulator, but it was not great either. You could buy & sell busses, set up buss/train/boat lines in and around Stockholm, and your goal was to make money. The game actually let you destroy buildings, with no negative consequences (as far as I could tell) (there were exceptions, if you decided to destroy an important landmark, then the game would give you a game over screen).
Spellcross. This game is just okay. It is a turnbased strategy game with okay graphics, okay AI, okay gameplay, and okay units. The game was not bad, but not good either. And this is also a game that I never have heard anyone even mention. The only novel part of this game was the enemies. You played as modern humans and had to fight evil fantasy creatures (undead, orcs and such)
Drakar och Demoner: Själarnas Brunn (Dragonfire: The Well of Souls) was an attempt to make a CRPG out of one of Sweden's most beloved pen & paper RPGs. If you roleplayed in Sweden during the 80s & 90s, then you came into contact with Drakar & demoner, it was nearly impossible not to. This is a rather average game, really. The graphics were slightly sub-par for its time, the voice acting was...Swedish (and that is not really a good thing, Swedish voice actors tends to sound like they are forcing the words out of their mouths. Swedish actors also tends to do this when they want to sound dramatic in live action movies). The first screenshot is from the chracter selection menu, while the second one is in game.
The characters are: Some girl with average stats, leaning towards dexterity, some guy with average stats leaning towards strength, a duck (every fantasy setting needs a race of its own, something that makes it special... and in Drakar & demoner this was ducks), with slow strength and high dexterity, and a half orc with low dexterity but high strength. Almost everyone who played this game picked the duck, because its a duck (and no other reason). Combat is simplistic, and rather slow paces, but it is not horrible. Overall, it is a nice historical curiosity, one that for some strange reason was translated to several languages (and sold poorly everywhere).
The company that made this game (Target interactive) later changed its name, and started to produce some of the most complex grand scale strategy on the market, namely Europa Universalis and all the other EU-like games.
For those interested, Drakar & demoner (fantasy) and Mutant (post apocalyptic sci-fi with a slightly humorous twist) are two of Swedens most beloved RPGs of all time. But only Swedes seem to even be aware of these games. Target Games (former Äventyrsspel, the company behind them) decided to aim for a larger market, and created Mutant Chronicles and Drakar & Demoner Cronopia, two games that were almost universally hated in Sweden. Interestingly enough they were well received in USA, and even though Target Games has long since shut its doors, Mutant Chronicles lives on in USA.
Mr. Gimmick is an interesting NES game. It had the most advanced sound chip of any NES game ever to be (officially) released (I don't know if any home brew had a more advanced sound chip, but I would suspect that none does), so the sound is incredible for an 8bit system, the graphics and animations are also top of the line, and the levels are challenging and well crafted. So why has most people not heard about this game? Because it was only released in Japan & Scandinavia, and and the very end of the NES's lifespan. Very few copies were actually made, and I guess it was considered to expensive to manufacture, due to the sound chip. A working copy can set you back ~200€ these days.