Malk
The Tentacle
- Joined
- June 4, 2007
- Messages
- 231
It is the former. When I said "everything you do" I meant "everything you actually physically do". Cut-scenes, narrative, etc. are also part of the game, they're just not part of gameplay. Roleplaying (for example, deciding what to say in a conversation) can also be a part of gameplay.To put it differently, does only active, mechanical input (button pressing) count as "gameplay," but all other "passive" forms of experience (some of which are not passive at all) do not?
I don't see why dialogues wouldn't be considered a part of gameplay. You physically do something, just like you do when you're fighting, building up stats, etc, etc.
As long as the most of the time you spend with the game consists of you actually playing it, the game remains a game. But if you add too much of "something else" and that becomes the primary focus, then I guess you would come up with some sort of a hybrid.Interesting is the point whether ADDING something to a "game" makes a "game" also lose its "defining factor" or not.
- Joined
- Jun 4, 2007
- Messages
- 231