Ultima Ratio Regum
Watcher
Hi all! Now that it's approaching a first 0.0.1 release, I thought I'd post a bit about my current project:
Ultima Ratio Regum is the early stages of a `strategy roguelike`. It aims to eventually be a fusion of the two genres - rather than a strategy game where you command with omniscience (even in ancient eras), you instead command as an individual character also in the game. Orders must be issued in person; you can lose contact with distant armies; but the same mechanics affect the AI players who also lack omniscience and depend upon the knowledge of situations they themselves can garner. Worlds can be generated over a vast array of sizes, climates and types, with or without mythological elements, from several different eras (and technological levels), but all ultimately with no fixed objective but a world full of civilizations and factions to be allied with or battled against. It aims for depth in character development and world events, but with much in the 'middle' - constructing buildings, city growth, resource management - abstracted out (as other games exist which handle those well).
It has been released in alpha version. More info here: http://www.ultimaratioregum.co.uk/game/downloads/
Here's a world map:
Full size @ http://www.ultimaratioregum.co.uk/game/files/2012/02/Map.png
Combat screenshot (viewing the character):
Anyway, I've recently done a large update on the screenshots section of my blog to show many of the current features. If the images I've pasted above and the description I've given it sound interesting, please give it a look, and let me know your thoughts on the inital alpha. After the first release, I've got a few competitions planned, too, which'll be announced in due time.
If you're interested, you can check my weekly-updated devblog at http://www.ultimaratioregum.co.uk/game/, follow my Twitter feed at https://twitter.com/#!/UltimaRegum, or Like the FB page at https://www.facebook.com/pages/Ultima-Ratio-Regum/219012228145728.
Shout if you have any questions!
Ultima Ratio Regum is the early stages of a `strategy roguelike`. It aims to eventually be a fusion of the two genres - rather than a strategy game where you command with omniscience (even in ancient eras), you instead command as an individual character also in the game. Orders must be issued in person; you can lose contact with distant armies; but the same mechanics affect the AI players who also lack omniscience and depend upon the knowledge of situations they themselves can garner. Worlds can be generated over a vast array of sizes, climates and types, with or without mythological elements, from several different eras (and technological levels), but all ultimately with no fixed objective but a world full of civilizations and factions to be allied with or battled against. It aims for depth in character development and world events, but with much in the 'middle' - constructing buildings, city growth, resource management - abstracted out (as other games exist which handle those well).
It has been released in alpha version. More info here: http://www.ultimaratioregum.co.uk/game/downloads/
Here's a world map:
Full size @ http://www.ultimaratioregum.co.uk/game/files/2012/02/Map.png
Combat screenshot (viewing the character):
Anyway, I've recently done a large update on the screenshots section of my blog to show many of the current features. If the images I've pasted above and the description I've given it sound interesting, please give it a look, and let me know your thoughts on the inital alpha. After the first release, I've got a few competitions planned, too, which'll be announced in due time.
If you're interested, you can check my weekly-updated devblog at http://www.ultimaratioregum.co.uk/game/, follow my Twitter feed at https://twitter.com/#!/UltimaRegum, or Like the FB page at https://www.facebook.com/pages/Ultima-Ratio-Regum/219012228145728.
Shout if you have any questions!
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