The indie project Omega Syndrome has been removed from sale, with the author pulling the plug and moving on:
Does this have anything to say about the indie RPG market?After four years of updating and selling The Omega Syndrome online, I have finally decided to take it off sale and shut the site down. While this game was never profitable by any measure, it was fun working on it for the first few years. However over the last year I have found my motivation to work on it and subsidise it has flagged and recently it has dropped off altogether.
While I may be back with a new site and game in the future (I was never happy with the name of this one), I don't know if I will have the high motivation that is required to make another computer RPG. Why? Fan expectations are high, the potential audience is small and fractured and the amount of work that is required to create even a low quality computer RPG, far exceeds that of any other type of game. So in short I no longer believe they can be successful financially or otherwise, unless they are properly funded and have the very best people working in each area.
As a final word I want to send out a big thank you to all of the people that bought the game and gave me a lot of encouragement over the years.
More information.
I just wanted to let everyone know that David Moffatt has decided to stop further development and sale of The Omega Syndrome.
It's kinda sad when an indie developer with really good ideas has to stop making games... so I thought I would pass on the info to the Watch...
I really enjoyed his game... we should all think more about supporting the indies by buying their games (when they are at least decent and fun to play), so that more of them won't disappear... and so that more of them will be willing to consider creating the games we love.
Read David's statement HERE.
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