Dhruin
SasqWatch
Brian Fargo talks Wasteland 2 and the future of PC gaming is the title of this interview at PC World that isn't quite as grand as it sounds:
More information.How customizable will the Desert Rangers be in this game?
We’re really hanging our hat on the customizable nature of the rangers, so that starts with character creation right off the bat. Some role-playing games have gone a different way where you play a specific character and then you get to hear his dialect and how he speaks or reacts; this is a little bit different. While designing the game we don’t really know whether you’re creating a group of Russian women or what. The game is completely customizable in terms of your skills and your attributes and even the look of it. You can import portraits that you want to have represent your groups, and we even let you choose the pack of cigarettes you like to smoke.
What do you think about turn-based gameplay?
For deep role-playing games I think it’s a given that you need to do [turn-based combat] because combat’s the thing you do the most, and already these types of games require a lot of reading and a lot of thinking. I think the combat system should follow suit: turn-based combat has you worrying about things like distance, height, ammunition, inventory, skill systems, etc. You’re always using your brain, and I think that’s critical for a good role-playing game.