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Default Gurk for Android

September 27th, 2013, 23:58
we have another word for pickle(d cucumber) in English too: gherkin.

Gurk was the game that made me realize there were opportunities in Android for developing your own game.

I think it still is with the number of products ported over these days, especially FTP facebook games that failed there.

As it is I still haven't played Gurk 2. Its that good is it?

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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September 29th, 2013, 13:51
I'm not finding Gurk 3 to be loads of fun. Gurk 2 seemed to flow better. Right now in 3 I have no idea at all where I need to go for the next quest. No idea at all. I'm playing on a phone so the map is very tiny. Maybe on a tablet I would be able to see the map better. Random encounters are very frequent making it tiresome to travel.
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October 1st, 2013, 19:58
do you have a tablet? you could try an emulator.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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October 18th, 2013, 14:14
Went back to Gurk 3 and somehow I totally missed a guy I was supposed to get a quest from. I even had the area totally explored so no idea how I missed him. Progression has restarted!
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October 19th, 2013, 01:11
is the screen better?

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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October 21st, 2013, 15:30
I think the screen/size would be fine on a tablet (even a 7") and its not bad on a phone. Its the world map that is just a bit small for my eyes on the phone that gives me problems.
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