- Joined
- March 15, 2010
- Messages
- 417
[EDIT] - Just announced!
http://www.olderbytes.com/swords-and-sorcery-sequel-to-underworld-announcement.html
[/EDIT]
I've emntionned several times (too many, & too early) that work on the sequel to S&S Underworld was pretty well under way, so now that UW is finally ready I thought I'd… start showing little bits.
This is the GUI. Note that my current stance is to make the sequel quite similar. The main improvements I'm planning are new classes, new spells and items, crafting, an open world (light and dense forests, cold and warm mountains, desert, sea, swamp glacier, dungeons, towns and capitals…), factions and more elaborate traps. That's off the top of my head, I may be forgetting one or two.
This is a quick sample with light forest tossed into the Highnest Arena. Also the directional pad isn't updated as it should.
I'm not telling the title just yet, but you can try to guess
http://www.olderbytes.com/swords-and-sorcery-sequel-to-underworld-announcement.html
[/EDIT]
I've emntionned several times (too many, & too early) that work on the sequel to S&S Underworld was pretty well under way, so now that UW is finally ready I thought I'd… start showing little bits.
This is the GUI. Note that my current stance is to make the sequel quite similar. The main improvements I'm planning are new classes, new spells and items, crafting, an open world (light and dense forests, cold and warm mountains, desert, sea, swamp glacier, dungeons, towns and capitals…), factions and more elaborate traps. That's off the top of my head, I may be forgetting one or two.
This is a quick sample with light forest tossed into the Highnest Arena. Also the directional pad isn't updated as it should.
I'm not telling the title just yet, but you can try to guess
Last edited:
- Joined
- Mar 15, 2010
- Messages
- 417