Godwins lawThis is where it gets hairy. How would history have unfolded if Hitler had been successfully assassinated before he came to power. We have no way of knowing because he didn't and WW2 ensued. Since we apparently can't find a way to get rid of piracy we can only look at the sales figures WITH piracy and thus the only thing we can compare is how many people are playing a game vs. how many have actually bought it.
What we can do is look at situations where piracy is not available and then becomes available, and see how that effects sales. Like with games, I'm guessing in the early 2000s? I never heard of a massive drop off in sales. How about movies? Books? Im not sure what else is piratable, but as far as i know, none of these suffered a significant because pirating became possible.
Also, if you're opposed to speculation, how can you say this:
"if piracy was made impossible but it will most likely lead to an average of at least 2-3 times more sold units than today"
That doesn't follow logicallyThe next logical step is then: Is it okay that x number of people are enjoying product A illegally for free while y number of people had to pay Z amount of money to play the same product legally?
If yes, then only sold units w. P vs. sold units w/o P is relevant.
If no, then bought units vs. pirated units is just as relevant as any other comparison because it shows how many freeloaders there are.
No one has argued that piracy is a good thing, that its okay to pirate software (in this thread)(i think). This isn't about the social justice of having people pay equally for the same pleasure.
I only addressed the assertion that companies would see their sales grow 2 to 3 times (200 to 300%) if piracy was ended. There is no evidence to support it. Easy reasons to think its not true (piracy as a crime of opportunity) , evidence that in other areas piracy has lead to an increase in popularity, and a shortage of evidence suggesting piracy hurts sales in any area. If anyones thinking piracy has hurt the music industry, sorry.
Fantastic overstatement, nowhere has anyone said that you're inherently wrong for disagreeing. Except that one guy who said were all full of shit i guess. The article points out a couple common arguments about how hypothetical situations will following their model instead of real world examples, and then he posts examples of people actually doing the hypothetical example and having results in line whats happened in the past than the "pirated version = lost sale" model.Indeed, but the argument is flawed and meant to dissuade any contradiction to his/hers position. It's like the witch/McCarthy hunts all over again. Refuse to cooperate and you're automatically a witch or a communist even though the initial claim was false.
Ok, first off, its an approximation. No two situations are ever going to be the same. Its like saying you cant compare piracy of GTA IV and Dragon Age because Dragon Age and fantasy while GTA IV is ... contemporary? I'm not sure what you call it. But! just saying "they're different" misses the point. Piracy of Movies Books and Games is much more similarity than it is different, so why would you expect to get totally different results? (Sorry if it got rushed towards the end, i decided to hurry up and finish the post)When comparing gaming piracy with books, movies or music piracy the article's statement forgets to take the other branches of income into account and thus the comparison is false but if I open my mouth to explain why the comparison is false I'm naturally making excuses. Talk about a rock and a hard place.
In case anyone interested, piracy and dvd sales
- Joined
- Dec 28, 2009
- Messages
- 35