Sorry but you completley missed the point: there is not a single TDE publication out there with the player character(s)/protagonist(s) is/are the center of the universe.
I was speaking of Drakensang 2, of nothing more.
Compare Drakensang 2 to let's say Baldur's Gate. What happens to the protagonist at the end of the game ? He or she has become an Über-mighty hero, even tending towards god-like status.
The plot usually goes into the direction of "the hero saves the world, nothing less". In Drakensang 2, he does NOT save the world, he or she just helps solving a … politically *very* difficult situation, but it does *not* mean he saves the world.
Besides nobody catagorizes the ingame time by the rule set since later editions heavily expand the ingame past.
The problem is, that past adventures are very dificult to play nowadays with the 4th edition rule set where there are specifically given specs of NPCs and of monsters and other things … At least I have understood it so that adapting older adventures to the 4th edition rules becomes difficult, so no-one does that.
Exceptions are things like 7 and the Philleasson Saga - which were edited and expanded speficically for the 4th edition.
I don't know how far new adventures are plyable with older TDE rule set editions, though.
And just look at Ardo in Drakensang 2 : Isn't he a full TDE3 "Krieger" class instead of a TDE4 archetype ? To me, he's just
so much retro, he simply just can't be a TDE4 character. This is my personal opinion.