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DArtagnan
Guest
Okay, then move on. Designing and implementing a combat system and then integrating it in an A-quality game is impossible for an amateur team. Gothic will get a new combat system - in Gothic 4.
Rebalancing only makes sense when everything else is working correctly. Maybe the CPT will work on it after patch 1.7. Maybe even later.
What?
Why in the world would fixing the utterly horrible combat balance be a low priority thing? So many people have lamented it, and yet so little has been done.
It doesn't have to be an entirely new combat system at all - though that would indeed be nice. They could simply tweak a few numbers, making wildlife less dangerous and orcs less easy to kill. Simply make the ridiculous quick attack cause less damage or whatever, which could be fixed by a monkey with a 1-hour course in coding. I've coded a bit in my day, so hand me the source code and I'll find whatever variable contains the damage for each attack and tweak it. It's just not hard and should be fixed ASAP.
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