Intel had something going but it fizzled out.Bring on ray tracing please.
Hehe, no the presentation doesn't inspire confidence. That their domain is registred with a hotmail account doesn't help either.Sure, it looks intriguing - but we all know how much the bullshit factor can weigh
They are called Voxels. Novalogic use some hybrid intheir old military games like Delta Force.
It's been some time since I followed 3d development so excuse me if I'm slightly deprecated. In terms of storage and aquicition it's pretty much the same, though point-clouds are irregular while voxels are regular.They are not Voxels. They are point cloud.
Found this at Reddit that says otherwise.
I can't wait to have my games using this tech.
Makes sense. The point-cloud rendering technique stem from this article in 2005. The technique is for old fashioned polygons. It's not releated to level of detail which is promoted in the video, but is an acceleration method for incident lighting.they already confirmed on the about section in their website that they are using voxels…. so I don't think you need to discuss. Also look at the youtube tags.
I would like nothing more than to tell the world how it is done, because the system is quite unique.
At present how ever I thank you for understanding the current need for secrecy. We had our first meeting today with a company. Where the technology could finally be explained under NDA and real time examples shown. I was pleased with the response and how quickly the system was grasped.
By no means is the system simple, but it is logical, and this adds to quick understanding.
I apologise for the impoliteness of keeping secrets, its very bad manners, and I hope to have it as publicly understood knowledge by the end of the year. We are off to America in a few weeks to see the interested parties who have invited us, there are some companies who have not yet heard of this technology who we would like to see, if any of you are from a company that does not yet have a presentation with Unlimited Detail, then please contact me.
The techdemo led to some wide publicity in mainstream media. Another developer who works for Naughty Dog suspects its vaporware, commenting on the lack of dynamic lighting and objects, rendering it completely useless for gaming.The guy who created Minecraft calls it BS:
http://notch.tumblr.com/
I agree mostly because of the animation argument. In general I agree if they could pull this off then I would be ground breaking but animation is tough enough with the skeleton/keyframing techniques currently used but there are no good techniques for translating that to voxels yet that I've seen.The guy who created Minecraft calls it BS:
http://notch.tumblr.com/
It's been some time since I followed 3d development so excuse me if I'm slightly deprecated. In terms of storage and aquicition it's pretty much the same, though point-clouds are irregular while voxels are regular.
What is new to me is point-cloud rendering. For detail read this explanation.
It is easy to get swayed by smooth talkers. Just listen to this guy for instance.I didn't mean to stir up anything by this. I don't know zip about anything.
I thought that some new tech was going to revolutionnize our world.
That is all.