Dhruin
SasqWatch
Peter Molyneux's opening statements about Fable 2 features from GDC aren't likely to excite our readers but perhaps the inclusion of coop will be more incentive. Here's an early snip from Next Gen's report:
More information.Molyneux wants Fable 2 to sell even more than the 3.5 million copies of the original. To do that, Molyneux has to make the game accessible to everyone, and make them care. "We need to make people of all skills feel cool playing the game," he explains. He's relying on the trifecta of drama, combat, and co-op play (and the fourth thing held up his sleeve that will involve "Fable touching more of the outside world").
Drama is a central element because it makes players remember your game, says Molyneux. He needed to create things that players cared about. The first was a pet dog that will follow the player throughout the game world of Albion. The second was a family -- players can get married, have children they can provide for or abandon, and the family's presence (or lack thereof) affects a child's development. The third is dynamic regions. Everything you touch will change. The actions you take will have direct consequences on what you touch and what you've changed. Molyneux hints that at some point in the game you'll make a small change that will have huge consequences in the world's capital later on.