Xian
Sentinel
One of the reasons I liked it so well was that I had not played that style of game since Eye of the Beholder III nearly 20 years ago with the exception of Orcs and Elves on the Nintendo DS. Everything with a first person perspective went away from step-by-step motion to the typical FPS style motion first popularized by Doom and Ultima Underworld. Of course, then you have the limitations of that style, such as having to move around in a square during combat since that was really your only option as a frontal assault would be suicide.