magerette
Hedgewitch
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Kotaku has an interview up with lead designer Jay Wilson on the controversy surrounding the art direction in Blizzard's Diablo III:
More information....What about the complaint, then, that Diablo III may be "too much like WoW" in style and vibe?
"There's a philosophy that goes across all of our games, and that philosophy stays true from game to game... so it probably draws some comparisons," Wilson said. "One philosophy is that our artists feel like if they're just using photorealism, not creating a unique look for the game, not stylizing so that it's uniquely Blizzard, then they're not doing their jobs."
Color choices, he said, promote telling units apart and telling players apart from monsters, philosophies that cross all of Blizzard's titles. "If you do follow those rules, there's going to be some similarities."
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