Might & Magic Warlords Project

DrakeBD

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Hello to all me and my team at HyperGames2K8 are currently working on a new game that combines both might and magic 7 for blood and honour and heroes of might and magic series we need some support and help with this if anyone is interested got to http://www.freewebs.com/hypergames2k8/index.htm and go to the forum to sign up or use the link on the first page even if u cant help with the game and just want to leave some info in the forum or post your ideas feel free to do so
 
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This looks interesting. Is this a new engine? You might want to talk to Dhruin if you are looking for more publicity.
 
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I was just wondering what was the concept of this and then I checked out the art in the screenshots page. I must say this looks like a strange idea, indeed, and I hope it works out, I would be interested in trying out something like this.

However, if you allow me a simple suggestion, it might be a good idea to put up a simpler project description. As it stands now, it's a little bit confusing and unclear what exactly are you trying to accomplish with this game/mod.
 
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This looks interesting. Is this a new engine? You might want to talk to Dhruin if you are looking for more publicity.

Thanks for the info mate we are useing the unreal engine 3 best engine for what we want the game to do.
We do need abit more publicity i must say we aint had much of that we have had plenty of veiws but no ppl joining the forum.

And i will work on a better discription of the game and what we want to achive with it but it is hard to discribe the idea.
But the main website has bin updated and a little better game overview is present


Game Overview

We have begun construction of an Unreal Tournament 3 Total Conversion if we can entice enough Modelers, Programmers, and people with flair for texture’s and scripts to enable us to combine both the Might & Magic game series with the Heroes of Might & Magic series.

Our intention is to design and construct a fully 3D version of the combination of two games might and magic 7 and the heroes of might and magic 3, and ensuring that it is playable as a would be single person that can level up, learn new spells etc, but one that can also navigate by foot the full size castles within the Kingdom, whilst still maintaining the abilities of ordering troops from dwellings which still must be erected. There will be an ability allowing the adventurer to order the troops to either venture forth with the hero or stand guard either in your castle or the surrounding lands. We would like to vastly improve on the already playable games by having the game play real time, as opposed to turn based, giving the concept a far more distinctive playability.

In advancing this concept in such a way, we still wish to maintain some of the original abilities like having to establish treasure and resource to improve the towns and wage war on your enemy’s. There will be towns with NPC to interact with and gain quests. We are also venturing to make the mod multiplayer which we feel will certainly be beneficial.

Any ideas and information would be greatly appreciated at this point, to achieve a fantastically playable game designed and constructed by the wishes, ideas and needs of game players themselves, we believe will be the ultimate in game play. So sit back, relax, send in your ideas and thoughts and watch this space, this one is for us gamers.

Game Features
Huge world of Antagarich to explore and wage your war on.
Dynamic world includeing storms rain and weather changes with graphics. powered by the unreal engine 3.
Rideable horses and ships.
Over 12 Different castle types each with there own creature dwellings to construct.
Over 24 Different classes each with there own abilities.
Over 17 Different races to choose from.
Over 12 Different main quest lines for single player.
Over 150 Different single and multiplayer NPC quest's.
A spell system like no other.
Ragdoll enemies that can be killed in a variety of creative and intuitive ways. includeing hand to hand combat or if the odds are againsed you use your fully deployable army.
 
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That's a really ambitious project and I agree, its kind of hard to visualize how it would work. Hope you can attract the right people--it sounds very interesting and those are two of my all time favorite games.

Best of luck and keep us posted.


PS Love the sandro avatar
 
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Overly ambitious, but I hope it comes to a release. I still can't understand what it will be like but it sounds cool!
 
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Thanks for the support and glad you like my avatar lol.
we have allready got a small team of modders working on the content for the game as we speak just need more ppl at the moment as it stands it will take 2 years to complete but if we can get more modders then it will take less time.

And as a thank your for your support here is the Conflux Main Quest Line for your enjoyment

- Fight your way out of the Plane Between Planes
The game begins directly outside Escaton's Palace in the Plane Between Planes. The player must speak to Escaton inside the Palace and receive their mission - to destroy the Kreegan-infested world of Sileneth, more commonly known as the Fiery Moon, in the name of the Ancients. To do this, they will need to perform a series of tasks allowing Escaton to use the Convocation of Cataclysm on Sileneth. Firstly, they must find a way out of the Plane Between Planes.

- Reach the world of Colony
Escaton is aware that the denizens of a world named Colony recently repelled the four Elemental Lords from causing mass destruction. Interested in their means, he sends the player to Colony in order to allow swift access to the Elemental Planes. Once the player has reached the continent of Antagarich upon Colony, they must travel to Bracada and speak with the Wizards there.

- Talk with the Wizards of Bracada
The ruler of Bracada, King Gavin Magnus, will permit the player to speak with his Chief Wizards, but not until recent troubles with the Barbarian nation of Krewlod have been put to an end. Krewlod and Bracada are at war, and the Barbarians have already conquered the Fey Coast, poised to progress further. Magnus charges the player with repelling the Krewlish hordes and pushing them back to their own lands.

- Conquer Ulgak, capital of Krewlod, and capture Duke Mulgark
Duke Mulgark of Krewlod resides within Ulgak. King Magnus of Bracada has ordered the player to conquer Ulgak and bring the Duke back to Celeste in chains, reinforcing the Wizards' position of higher power over the Barbarians and thus bringing an end to their invasion. Ulgak is particularly well-defended by the Krewlish Hordes.

- Reach the Plane of Magic and converse with The First
Once Mulgark has been captured and Krewlod subjugated, Gavin Magnus will allow the player to speak with his most potent Wizard advisors. These Wizards, Barsolar and Reamus, travelled to the Plane of Magic during the War of the Elements and will grant the player access to a prototype gateway which they have been building, intended to lead directly to the Plane of Magic. Once within the Plane of Magic, the player must battle through the area, conquering territories while trying to locate "the First", three Magic Elementals who govern this Plane and its inhabitants. The player must persuade the First to reactivate the four Elemental Gateways on Antagarich left over from the War of the Elements. Once this is done, they must return to Escaton and receive their next orders.

- Enter the Elemental Plane of Water and defeat Acwalander
Escaton will ask the player to travel to each Elemental Plane and capture the Four Elemental Lords. The four Lords are paramount to the success of the destruction of Sileneth, and capturing them is the only way to gain their "assistance". Acwalander, Lord of Water, dwells in the Plane of Water.

- Enter the Elemental Plane of Fire and defeat Pyrannaste
Pyrannaste will be heavily guarded by Fire Elementals within the Castle of Fire. His chief lieutenant, the Demoniac Olnubis, will also oppose the player.

- Enter the Elemental Plane of Air and defeat Shalwend
Shalwend dwells in the Castle of Air in The Firmament region. Reaching the Castle requires Boots of Levitation. Hundreds of Air Elementals, Thunderbirds, Avians, Genies and other air-based creatures will protect him.

- Enter the Elemental Plane of Earth and defeat Gralkor the Cruel
Gralkor lies inside The Core, the deepest confines within the Plane of Earth. He will be extremely well-guarded by Troglodytes, Earth Elementals, Gargantuans, Boulders etc. and is the most difficult Lord to capture.

- Travel to Sileneth with the Ring of the Wayfarer
After the four Elemental Lords have been successfully captured, Escaton will give the player a Ring of the Wayfarer. This ring, an instrument of the Guardians themselves, will permit travel through the Sparkling Bridge, an interplanetary monolith in the Sparkling Mountains within the Land of the Giants. The Ring will shuttle the player to the Fiery Moon - Sileneth - though the nearby mountains are well-defended by hostile Conflux creatures, driven insane by the loss of their Lords.

- Speak with Tarnum, the Immortal Hero
Once upon Sileneth, the player must restore the Forces of the Dome (or the "Ancestors") on Colony to their natural order before Escaton can destroy the world. The Dome is an unseen energy stemming from the Ancients' elemental manipulation, designed to protect the world from destruction and balance out its elemental energies. Three of these Forces of the Dome (Bellum, Cosmonium and Esoterica) are paramount to the wellbeing of Colony in future centuries. The only friendly people upon this desolate planet are an army of Barbarians from Colony led by Tarnum, the Immortal Hero, who also seeks to rescue the Ancestors. The player must persuade Tarnum that they are friendly before setting out.

- Save the Ancestors of Colony from Xyron and the Kreegans
Xyron, the Jailer, is an Efreeti charged with preventing the Ancestors from escaping their prison. He is hugely well-guarded by Kreegans. Tarnum and the player must combine forces and defeat Xyron before releasing the Ancestors.

- Conquer the Inglarion Coast
There is another obstacle to the destruction of Sileneth - its own Dome is still active. Escaton would shut the Dome down, but the Guardian of Sileneth, Icarus, refuses to allow this. Icarus must be destroyed. She dwells on an island within the Ashen Sea, and the Inglarion Coast must be conquered before any ships can be sent out.

- Defeat Icarus, Guardian of Sileneth, at the Ashen Sea
The player must lead armies against Icarus, destroying her. Once this is done, Escaton can attempt to shut down the Dome.

- Conquer the Ashen Sea
Unfortunately, it turns out that there is further opposition to Sileneth's destruction. The Dome has been reinforced, and must be deactivated manually at the Lunar Sanctum. In addition, Icarus activated the Planetary Evacuation System which will conjure countless portals to a neighbouring world upon the Convocation. The Kreegans may be able to escape through these portals, so conquering the Ashen Sea and travelling forth into the Lunar Tides beyond is the player's next goal.

- Override the Sileneth Dome through the Lunar Sanctum
The Lunar Sanctum can be reached via a whirlpool in the Lunar Tides. This astral plane unique to Sileneth contains two control systems: one for the Sileneth Dome and another for the Planetary Evacuation System, both of which must be successfully overrided. Guarded by Terminators, Drones and other robotic defenders, the Sanctum is difficult to navigate. The player can weaken the Dome's influence, but Icarus's reinforcement prevents them from shutting it down completely. The Planetary Evacuation System, however, can and must be destroyed.

- Capture the Inferno city of Vor'n Incarnum
Vorr has briefly departed for the west to set into motion some obscure plot, leaving his capital city of Vor'n Incarnum far more open to attack. The player does not seek just to capture the city, though - Escaton has charged them with retrieving a Control Cube from the city, a device Vorr used to activate the Sparkling Bridge and reach the Fiery Moon in the first place. With this device, Escaton himself can reach Sileneth and perform the Convocation of Cataclysm which will destroy the world.

- Obtain the Control Cube in the city and return it to Escaton
This part of the mission is self-explanatory: Vorr's Control Cube must be claimed, then the player must depart for the Plane Between Planes and hand the Cube to Escaton, where he will make his own way to the Fiery Moon.

- Defend Escaton as he performs the Convocation of Cataclysm
Having travelled to Sileneth, Escaton will begin casting the Convocation of Cataclysm. The player must defend him from the encroaching Kreegans as he does so. Though powerful, Escaton is not invincible, and his defences will be compromised as he struggles against the Dome which Icarus reinforced before her destruction. When the Cataclysm is conjured, the player has eight months to carry out the final objectives before Sileneth is utterly destroyed.
 
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- Assist Tarnum's forces in reaching Vor'n Incarnum
While the player was returning the Control Cube to Escaton, Vorr called upon Kreegan reinforcements from the Distant Nethers in Sileneth's west. He has taken back Vor'n Incarnum and decimated Tarnum's encroaching armies from the southeast. Now, the Immortal Hero is more determined than ever to destroy Vorr, but the imprisonment of the Elemental Lords has turned indigenous Elementals against the player and the Barbarians. Both armies must overcome the allied Elementals and Kreegans, pushing through the Bittersweet Dale and the lands beyond to reach Vor'n Incarnum once again.

- Defeat Vorr the Insane
Vorr, the insane Ancestor and Colony's "Bellum" or "Might" force, is the last obstacle to Sileneth's destruction. As one of the three Ancestors, he has been driven mad with power by the machinations of a Krewlish tribe, and must be restored to normal before Escaton can proceed with obliterating the Fiery Moon and all the Kreegan upon its soil. The player, Tarnum and the two freed Ancestors will combine forces in attempting to heal Vorr, forcing him to drink a bottle of sap from the World Tree. Vorr is immensely powerful, more so even than Escaton, and will be monstrously difficult to defeat. Once he is subjugated, Tarnum will force him to drink the sap, restoring him from his madness. The epilogue will then be played.

But that is all i can give you untill release sorry lol
 
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Oh, well, as long as you don't give away the plot or anything....;)



(Just joking--looks very interesting and well thought out.)
 
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Sorry, but turning a TB based game into an RT based game will never appeal to me. I'm Old Skule and TB is always the way to go where possible!!
 
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It's "old skool", old man, but I'm right there with ya on TB.
 
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I use the Aussie spelling in preference to the American!! :p :)
 
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I actually am not convinced exactly how they will do, so I am still open. And you guys should speak after you've seen exactly what they have in mind, and not condemn a project in its start just because you have a narrow view of turning TB games RT (btw, I am on this ship, mind you) ...
 
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I don't really get how you combine M&M with HoMM...and MM7 is pretty big all on it's own so it's a very, very, very ambitious idea. Best of luck.

I don't own UT3 (and can't imagine I will), so that limits my interest.
 
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I don't really get how you combine M&M with HoMM...and MM7 is pretty big all on it's own so it's a very, very, very ambitious idea. Best of luck.

I don't own UT3 (and can't imagine I will), so that limits my interest.

Might and magic 7 was big but its not that big in 3d devopment terms and thanks to the 3d engine we are useing makes it possable to have large amounts of AI running in the 3d world at any one time.
I have had this game in planning for alot of years but have had to wait for a 3d technology to get better to do what we need it to do. but keep posted i should have more information for ya soon but no more on the story u will have to wait for release to know the story of the other 11 main quest lines
 
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I had missed this whole thing and didn't key in until I saw the UT3 in Dhruin's post. I think it is a wonderful idea and I wish you the very best of luck and success and I will be right there if this comes to fruition ...

... but I have to be honest and say that mods and TC's fail to get done 99% of the time because they are really involved and time-consuming and the volunteer nature of teams over months or years means attrition and so on. Heck, they never finished converting the 14-level Dark Forces to the Q3-based Jedi Knight 2 ...

So good luck, but be very careful of scope - this looks like a massive, massive undertaking.
 
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Yeah it is a massive undertakeing but then again nothig in this world worth anything comes easy or fast.

We are only makeing it a TC because it would cost us like 1 million for a license to use the unreal engine 3 on its own and make a brand new game so we had to get round that by useing the engine allready built into another game.

As you can understanding funding for this is very little at the moment but we are in the motions of trying to get some sponsors from a few sources.
 
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Oh, well, as long as you don't give away the plot or anything....;)



(Just joking--looks very interesting and well thought out.)

Dont worrie thats only one story line out of 12 we would not release the whole story
 
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Why not use Torque or Ogre3D or...? I think you might find legal problems if you monetize a UT3 mod and you severely limit your audience. I would be surprised if more than a small percentage of our readers have UT3, for example.
 
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Why not use Torque or Ogre3D or...? I think you might find legal problems if you monetize a UT3 mod and you severely limit your audience. I would be surprised if more than a small percentage of our readers have UT3, for example.

We have looked into alot of 3d engine and unreal engine 3 is the only one capable of doing what we want it to do well that and cryengine2.
But trust me when it is made it will be worth buying ut3 just for this mod cos the mod is a game in its self not just an addon plus we get passed all legality of it because ut3 is designed to be moded.
 
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