I agree with JDR13. Some notes.
1:13 - Im not impressed. The world map is nice to look at but it seems that all/most regions are mission-based. You are told from the start what you should do there. The cards at the left side represents your choice how to approach this mission - you can make it assassination action-fest (Leliana) or diplomatic mission. Unfortunately it hints that the design is pretty much linear and this choice should give it some variability. Or make such initial impression. But Im afraid you choose between few mostly linear paths (approaches). This design goes against the heavily promoted "open world RPG".
Why do you need that cards? Just give player basic info and let him go on location, learn more about the situation, do few small local quests, and let him deside what to do there. Thats what I would expect from so-called RPG. And from leader of inquisition.
3:30 - So they guide you which enemy is vulnerable and resistant to which element? Its like "hey, player, dont worry about anything… see this info and do what we say"
4:23 - Fire should damage that wooden bridge, at least a little. Im sure that big RPGs from EA dont work on similar limited budget like RPGs from KS.
Hmm, I wonder how often your heroes can miss? With such fast-paced combat is attack bonus (precision) actually important or mostly useless?