A starflight utilizing modern day technology
Not really "modern" but just in case you haven't seen this yet:
Starflight https://sites.google.com/site/starflighttlc/home
A starflight utilizing modern day technology
Not really "modern" but just in case you haven't seen this yet:
Starflight https://sites.google.com/site/starflighttlc/home
I agree with this and it gave me a thought. We often have games that take place either right before an apocalypse (where the heroes must prevent it) or post-apocalypse. But it seems rare to have a game set during an apocalypse as it is happening. It would be cool to see more games like that.Horror is, obviously, one of them. I'd love to see a game with some heavy Lovecraftian elements, but not just an RPG with some horror-y stuff in it. It's mainly an action/adventure genre these days, sadly, and most future games will probably stay that way, but I think a very dark, possibly apocalpytic RPG could work really well.
Myrkrel said:But it seems rare to have a game set during an apocalypse as it is happening. It would be cool to see more games like that.
I agree with this and it gave me a thought. We often have games that take place either right before an apocalypse (where the heroes must prevent it) or post-apocalypse. But it seems rare to have a game set during an apocalypse as it is happening. It would be cool to see more games like that.
Elisstar said:The mythical Asian/martial arts (I don't what right term is) setting of Jade Empire was really fun. I also have the language limitation (I only know English and some Spanish), so importing something in Chinese would be difficult to get into.
You just made me remember Alone in the Dark's (in)famous driving sequence. It was one awesome little sequence, even if most people kind of hated out of how bloody unfair it was.
you also have the Destiny of an Emperor series, some of which have been translated into english.
It's not the sort of thing that would attract the munkin-gamer, naturally, but I think it could work. You'd have to focus more on escape and survival than pure combat, at least initially, but you would still get a sense of progression over time as you gained the skills to take on at least some of the beasties that initially chased you off, and there's always human foes (cultists, zombies, etc.) to serve as mooks. It would be hard to do really well, I admit.
Yes I think that is definitely the case - especially the bigger publishers don't want to take risks on non-standard settings and genres. There is no guarantee that these niche genres will sell well, but they know for sure that many people like standard fantasy settings.Could it be that they are trying to avoid risks with the non-use of other-than-fantasy settings ?
relayer said:Modern day, to do with the occult. Like the Shin Megami Tensei games (Persona 4, Devil Summoner) but a Western/PC RPG take on it with lots of stats, C & C, large explorable enviornments.
A supernatural RPG, taking place during the Salem witch trials.
rk47 said:That NES game? where you play as Liu Feng after Liu Bei rose as the Emperor?
fnord said:That scene reminds me a lot of the rooftop chase sequence in Call of Cthulhu: Dark corners of the earth, at least in how it is set up. Enough so that I think I'll have to give the recent Alone in the dark a try at some point in a not too distant future.