Dhruin
SasqWatch
Jay 'Rampant Coyote' Barnson has penned a review of Depths of Peril for indie gaming site, GameTunnel. The recommendation is "Buy" and here's a grab:
More information.First of all, let’s talk about the world. In most RPGs, you’ve got a world full of things that need to be done by you, the hero. The quests don’t change much, and they will wait for you, the player, to get around to them – even if it takes years. The game will wait for you.
Depths of Peril is not that kind of game. The world changes as you play. Threats to the city build up if you – or one of the other factions – don’t stop it. An uprising of a particular monster type in an area, if not stopped, will give rise to a very powerful (and hard-to-kill) “boss” that rises to take leadership. If you (or the other covenants) don’t take care of this specific foe in a timely manner, it will gather together a kind of “posse” of powerful henchmen that will make it even more difficult to eliminate. Leave this new “super-group of evil” alone long enough, and they will unleash their evil plans upon the city – which could make life there very difficult for the NPCs, all the covenants, and your character.