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Nerd Appropriate has been to the this panel at Comic Con 2014. In an article at the site they sum up the talks given by the developers as well as the audience Q and A.
Here are some of them:
Here are some of them:
A quote on the Mako:What are some of the trials you have to face making a [series] like Mass Effect? - "[Creating] a new entry into a series like this is extremely difficult. The precedent we've set before, the fans, the press, fans like you [the audience] who are willing to camp out during various panels to see it... so we've got the expectations of folks like you and our own creative ambitions [regarding] the things we want to do. At the same time we don't want to retread old ground, right? We want to make sure that we're doing something fresh, something that has not been done before. [We want to make] a Mass Effect for the next generation; we don't want to make a new Shepard story, right? That's not the point whatsoever; [the point is] to refresh things [and create] a spiritual successor to the game as opposed [to having the same characters]. - Mike Gamble
And a quote from the audience Q and A:So, the Mako is back [note: crowd goes crazy], but this isn't the Mako that you remember, this is a DIFFERENT Mako. The point here is that it is a really agile Mako, it's different than the one you've seen before. There is no cannon on it. Maybe it can hover, maybe it can jump, I don't know. We've [had] a lot of help designing it, it's gone through a lot of iteration." - Mike Gamble
More information.Will we be seeing characters like Aria T'Lok again? "We haven't decided... well, we've decided (but aren't telling yet). The theme is [that] we want to create new experiences for the player, but we still want to bring in elements of what you know and love about the previous trilogy that might include certain characters and it might not. So guaranteed, either way that we end up going you're going to see a certain amount of the old with the new." -Mike Gamble