- Joined
- April 12, 2009
- Messages
- 23,459
Not only Fallout 4, but what do you think how many people are needed to make an openworld game that's considered a success.
First please take a guess, then open and read.
It blew my brains out. Especially the numbers behind the 2 year old overrated driving simulator.
The rest of the article I quoted… Is IMO horrible so take this as a friendly warning if you'll read it all.
First please take a guess, then open and read.
Bethesda’s The Elder Scrolls V: Skyrim was the third best-selling game in the United States in 2011, topped only by Call of Duty and Just Dance. For so monumentally successful a developer, Bethesda has grown incredibly slowly. The 2002 release Elder Scrolls III: Morrowind featured a team of about 40 people. Elder Scrolls IV: Oblivion, the company’s first Xbox 360 game, saw a big leap to about 70. But then, after its biggest mainstream success, Bethesda added only about 10 more heads for Fallout 3. Skyrim was another “big” jump, to just 100 people. For the leap to Xbox One and PlayStation 4, Bethesda told GameSpot that it only added 8 more people.
Compare this to the 450 people who worked on Assassin’s Creed 2, and the 900 who worked on Assassin’s Creed IV a few years later. Or perhaps the 1,000 people who worked on Grand Theft Auto V.
From: http://www.wired.com/2015/11/fallout-4-bugs/
It blew my brains out. Especially the numbers behind the 2 year old overrated driving simulator.
The rest of the article I quoted… Is IMO horrible so take this as a friendly warning if you'll read it all.
- Joined
- Apr 12, 2009
- Messages
- 23,459