lostforever
SasqWatch
I too agree with the comparison to Div2 first half. Watching the videos and the mini map on them, the feeling I get is the game won't be proper open world like TES or Gothic games rather "path" restricted like in Div2.
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Div 2
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Hmm.. I'm currently playing Divinity II and I don't find it restricted at all. Sure there are invisible barriers when you get to the edges of the map, but you're not stuck on any kind of "path". In fact, I'd say it's very close to being on the same level as the Gothic games in terms of openess.
Yeah, there are corridors between larger areas in BV too, but that´s where the similarity ends.In Div 2 you have the Broken Valley split in two with a small corridor in between the two zones.
No. It´s an in-game map showing pretty much all of what´s marked as Dalentarth (only two westernmost segments are missing) and Plains of Erathell on the map I posted.This is the ingame map of the Southern portion of the Plains of Erathell in your map above…
I find the name of "Alabastra" cute Maybe I should call a female NPC in my story this way ?
No. It´s an in-game map showing pretty much all of what´s marked as Dalentarth (only two westernmost segments are missing) and Plains of Erathell on the map I posted.
But thanks for posting the in-game iteration, it shows the artificiality a bit more transparently.
It's pretty clear from the in game map that the game world is heavily "edge" restricted like div2.
Not sure why you insist on comparing this game to Div2, or why you keep trying to claim that Div2 is heavily edge restricted. DKS has few restrictions other than the aforementioned geographical features that divide certain parts of the map. You can jump, fly, etc. in DKS, and it has a degree of vertical freedom that few other games can match.