KasperFauerby
Sentinel
- Joined
- October 18, 2006
- Messages
- 453
what's the definition of "a Gothic game"? And what have you seen in that vid that makes you think they may not have understood the essentials?
It's hard to put down in words, but there is a very distinct feeling and atmosphere to the Gothic games. The world and character progression system tries to be semi-realistic, with you having to pay for training and find trainers in the world that can and are willing to help you.
I'm not against streamlining games (quite the contrary) but a Gothic game should still have some of these "hard core" elements in my opinion. It's about finding a way to survive in a rough world.
Regarding the video - if you listen to what the guy say, he is asked directly what players that are fans of the older Gothics can expect - and he has a hard time answering that. He only talks about streamlined controls and the new stuff they've added (optionally) like question/exclamation markers over NPSs and quest markers/compass. And then he mentions that certain key characters from the old Gothics make an appearance. That alone does not make it a "real" Gothic game IMO.
- Joined
- Oct 18, 2006
- Messages
- 453