ToddMcF2002
SasqWatch
I hate to complain again but I'm going to.
Once again I'm struggling to like this game. The little things are annoying me. I just finished up the Mages Tower and I'm left wanting to play something else. Here are my beefs:
- Sentry Golem. Boring 10 minutes of left mouse clicking with an occasional right mouse Igni cast. Stuns are pretty much impossible to avoid since there is no animation cue.
- Tower fight. Game forces you into the trap, with no option to kill the villian where it would have been logical, in his house! This kind of reverse logic silliness happens often in this "cinematic" game. Hey lets let him live to set a trap! Boy do I miss Gothic where I can kill anyone I want.
- Tower fight. Unresponsive dodge controls. Sometimes it seems Geralt is stuck in the mud. I don't get why, but it is frustrating and all the cutscenes during the fight just add to the frustration.
- Tower fight. They left me alive and I kept the book. BTW what was in the tower that was so valuable??? I'm still scratching my head.
- Cut scenes not preserving my weapon selection. WTF? I had a sword drawn for a reason!
- Too much running around in the same areas, too much time in the same areas. I was really sick of the swamp and the temple district by the time I finished the tower. Since the game is so fiercely linear there are no real options here.
- Incomplete quests. Example - Witcher contract for killer plants. Since I'm locked in the linear "region" I can't backtrack to the cave outside the wall where the plants are so I cant complete the quest. I had already completed the logger quest by then so its TKO.
- Pointless complexity. For example, Vizima Confidential. I like multi layered quests, but there seems to be too much going on with too many characters without enough actual back story to judge anything or feel engaged. When Geralt draws "conclusions" I don't feel engaged at all, but I'm happy the quest is at least progressing.
- invisible walls. The bushes surrounding the Mages tower specifically and all those stupid plant monsters hitting me while I'm up against freakin bushes inexplicably blocking my way.
I think the game is just OK. If I could change just one thing I'd put the Witcher in an open gameworld like Gothic. The forced progression is just wearing me down. The next to zero sense of exploration is the real issue. All my other complaints like the lame combat are secondary.
Once again I'm struggling to like this game. The little things are annoying me. I just finished up the Mages Tower and I'm left wanting to play something else. Here are my beefs:
- Sentry Golem. Boring 10 minutes of left mouse clicking with an occasional right mouse Igni cast. Stuns are pretty much impossible to avoid since there is no animation cue.
- Tower fight. Game forces you into the trap, with no option to kill the villian where it would have been logical, in his house! This kind of reverse logic silliness happens often in this "cinematic" game. Hey lets let him live to set a trap! Boy do I miss Gothic where I can kill anyone I want.
- Tower fight. Unresponsive dodge controls. Sometimes it seems Geralt is stuck in the mud. I don't get why, but it is frustrating and all the cutscenes during the fight just add to the frustration.
- Tower fight. They left me alive and I kept the book. BTW what was in the tower that was so valuable??? I'm still scratching my head.
- Cut scenes not preserving my weapon selection. WTF? I had a sword drawn for a reason!
- Too much running around in the same areas, too much time in the same areas. I was really sick of the swamp and the temple district by the time I finished the tower. Since the game is so fiercely linear there are no real options here.
- Incomplete quests. Example - Witcher contract for killer plants. Since I'm locked in the linear "region" I can't backtrack to the cave outside the wall where the plants are so I cant complete the quest. I had already completed the logger quest by then so its TKO.
- Pointless complexity. For example, Vizima Confidential. I like multi layered quests, but there seems to be too much going on with too many characters without enough actual back story to judge anything or feel engaged. When Geralt draws "conclusions" I don't feel engaged at all, but I'm happy the quest is at least progressing.
- invisible walls. The bushes surrounding the Mages tower specifically and all those stupid plant monsters hitting me while I'm up against freakin bushes inexplicably blocking my way.
I think the game is just OK. If I could change just one thing I'd put the Witcher in an open gameworld like Gothic. The forced progression is just wearing me down. The next to zero sense of exploration is the real issue. All my other complaints like the lame combat are secondary.