Well Fenris ain't better, see him been a traitor under my eyes and see him tell the mad women I was lying about a mage not really dead. Ouch he will pay that the high price.
Fenris never betrayed me…
(I wasn't romancing him, but friendship was at 100%).
Am i missing something with crafting. It just cost me 37 silver and some odd bronze to craft an elfroot potion. Then i went to the herbalist and he was charging 36 silver 52 bronze for one. Whats the point in crafting? am I doing it right?
So crafting is no more than buying potions online and having them sent to my house, after I find all the components and tell them where they are so they can sell them back to me. BUMMER
Yeah. And they teleport them to you instantly, using Mass Effect technology hidden in the chantry basement.
The Mass Effect relays…of course! That also explains how the waves of enemies magically appear out of thin air!
I would actually strangely admire the balls it would take for Bioware to link those series somehow.
I would actually strangely admire the balls it would take for Bioware to link those series somehow.
When you move from an area to another you teleport. Ie you constantly teleport, some talent are teleporting, some enemy teleports.Yeah. And they teleport them to you instantly, using Mass Effect technology hidden in the chantry basement.
I wasn't sure there was those stats in DAO, it seems it's out in DA2 and that's not cool at all.Sorry for all the questions but it there a way to see the stats of your kills like in dao? such as how may each has party member has killed and such.
And overall once more like in DAO, for me it shows Bioware don't know build attaching companions.
I actually like DA2 companions more than the DAO ones. Show that people don't like the same thing.
Of course it was - what you were able to craft was determined by your characters´ skills.Oh like the old "pause for ten seconds and whip up a batch of 6 healing potions while out in the middle of the wilderness or deep underground" was so superior in a role play sense.
Oh like the old "pause for ten seconds and whip up a batch of 6 healing potions while out in the middle of the wilderness or deep underground" was so superior in a role play sense. In DA1 you could buy basically unlimited amounts of Elfroot from a vendor and 50 empty vials and have your own inta-potion production line anywhere you wanted. Just slam 'em down during combat, you can make plenty more down here in the Deep Roads!
All video games have reality-breaking conventions in them (they are games after all… consider the unlimited inventory in those "hardcore RPG" Gothic games). Does every game with swords in it need to include virtual flower-picking just to stay pure as an RPG? Sheesh.
Disclaimer before I get jumped on - DA2 is only an OK game so far in my opinion, but the amount of silly criticism it gets far eclipses the genuine criticism it deserves.