skavenhorde
Little BRO Rat
With GoG releasing M&M 7 and 8 I thought it might be a good time to dust off M&M 7 and see if I could get it running on Windows7. Surprisingly I got it working without using dosbox with a few patches from this site.
The hardest part of M&M for me is choosing which character classes to play. I'm tempted to just play a stereotypical party consisting of a knight, thief, cleric and sorcerer. However that will mean only one of my characters will have body magic which, if I remember correctly, is a pain in the behind.
I've read a few faqs about the character classes and skills, but still would like to know what you guys think. I'm leaning towards swapping out the knight with a paladin, but that means that I won't be able to GM spear, sword and plate armor. In their place I will have body magic and GM in mace and shield.
Also I'm thinking about swapping thief with either an archer or ranger. People have said that monks are a good alternative, but I've never played a monk in any game except for Bard's Tale. The whole unarmed combat thing doesn't appeal to me at all.
Last on the list is swapping out either the cleric or sorcerer for a druid. On paper they are the jack of all trades when it comes to magic, but they have one ability that I would really like to have and that's GM in alchemy. Having the ability to make black potions makes up for any weakness, I would believe.
So here are my ideas:
Normal party:
Knight/Thief/Cleric/Sorcerer
More healing:
Paladin/Thief/Cleric/Sorcerer
More magic and perception:
Paladin/Archer/Cleric/Sorcerer
Weaker at the start:
Paladin/Thief/Druid/Sorcerer
or
Knight/Thief/Cleric/Druid
The hardest part of M&M for me is choosing which character classes to play. I'm tempted to just play a stereotypical party consisting of a knight, thief, cleric and sorcerer. However that will mean only one of my characters will have body magic which, if I remember correctly, is a pain in the behind.
I've read a few faqs about the character classes and skills, but still would like to know what you guys think. I'm leaning towards swapping out the knight with a paladin, but that means that I won't be able to GM spear, sword and plate armor. In their place I will have body magic and GM in mace and shield.
Also I'm thinking about swapping thief with either an archer or ranger. People have said that monks are a good alternative, but I've never played a monk in any game except for Bard's Tale. The whole unarmed combat thing doesn't appeal to me at all.
Last on the list is swapping out either the cleric or sorcerer for a druid. On paper they are the jack of all trades when it comes to magic, but they have one ability that I would really like to have and that's GM in alchemy. Having the ability to make black potions makes up for any weakness, I would believe.
So here are my ideas:
Normal party:
Knight/Thief/Cleric/Sorcerer
More healing:
Paladin/Thief/Cleric/Sorcerer
More magic and perception:
Paladin/Archer/Cleric/Sorcerer
Weaker at the start:
Paladin/Thief/Druid/Sorcerer
or
Knight/Thief/Cleric/Druid
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