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DArtagnan
Guest
Well, to take a multiplayer game as an example is kind of useless… yeah WOW is selling like crazy for the PC because it is hard to pirate. People want to take part of the crysis online play…. so they bought it.
But what single player AAA game sales well for PC ?
Doesn't really make much sense - given the VERY high rate of piracy for Crysis. If they all buy the game to play online - then why was the piracy rate so high?
I think it's pretty well established that the PC audience is primarily about singleplayer first and multiplayer second - even for a shooter like Crysis.
What about the Witcher? It sold well enough for them to create an enhanced version for a million dollar investment and make it available free of charge.
You're asking for more evidence? The problem is that developers are NOT making AAA PC exclusives - because they don't want to "risk it" - so we really don't have much evidence to point towards.
If they DID risk it, we wouldn't be having this discussion at all.
I could bring up Civilization and the Total War series - and I bet you'd still insist that multiplayer is the reason. If you don't see that those games generate appeal PRIMARILY because of their singleplayer aspects - then it's useless to debate.
I think it's obvious, though.
Piracy is the obvious and convenient scapegoat, and the passionate gamers are swallowing the line over and over - even when there's no evidence whatsoever. It's exactly the same with the music industry.