Even they made real efforts for a better GUI, so can't blame them for not having the perfect solution for everybody.
Did they?
Either I am missing something. They spent so big efforts to satisfy turn based approached players, so small to meet the requirements of real time.
The only efforts they seemed to consent were selection of party members and grouping through keyboard. That is all.
Where is the access to the quick slots from the keyboard? The lack of it makes tedious the use of potions or casting a simple spell.
What happened so they ended missing that obvious lack?
And yet, about the effort for party member selection...
I made the mistake of choosing the ranger class, that comes with an animal companion and it took less than 30 minutes to observe they did not even bother to tie the selection of the companion to a key and how it makes the all of it tedious when you want to issue inputs in real time.
It destroyed the opportunity of using short cuts to select party members as you are always switching from selection by portraits to selection by keys etc
This product had been in beta stage for six months and nobody could remark that the interface was lacking to meet real time requirements? Nobody to tell that maybe adding the possibilty to access the quick bar from the key board was a must? Issuing commands in real time is a pain at the moment when it could be smooth.
At this stage, it is unplayable for anyone willing to engage in a real time with pause experience. Simple actions are tedious by the lack of access from the keyboard.
If they gave their best to meet the demands of real time players, their best is far from top.