Prime Junta
RPGCodex' Little BRO
- Joined
- October 19, 2006
- Messages
- 8,540
First off, thanks to everybody on this forum for help with the tweaks. I eventually got G3 running very smoothly and looking rather good; it runs better than the O game actually... other than the intermittent freezing, which is still an occasional problem.
And I'm enjoying the hell out of it. It's pulled me in more than just about any game in the recent few years.
Now, it's pretty glaringly obvious that this fruit was a bit raw off the tree. It would badly have needed another month or two of balancing and just plain ol' bugfixing. I really, really hope they fix a couple of the imbalances even at the cost of losing savegame compatibility. In particular:
(1) Wildlife. Everybody knows about the Wild Boars of Death. The wildlife's attack rate and knockdown strength is so big that it's not even funny, except sometimes like when a Hungry Wolf wandered into the cabin of the Master Hunter and eviscerated him. I finished off the wolf and left him hanging from the cabin's window. Basically, if a single wolf can finish off a master hunter, or a single wild boar can whack half an orc patrol (or, for that matter, a bloodfly can whack me in about two seconds flat), something's really out of whack. (Also, the hares don't run. It feels rather silly to be hunting hares with a polearm.)
(2) Movement speed. It's just not right that I outrun a deer, wolf, or one of those Wild Boars of Death.
(3) Severely underpowered swords (and shields). I'd built up a fella with the second rank in swordfighting and shield parry, and was still getting whacked by the wildlife. (Worked well against people though.) So out of frustration I started over and made like in G2 -- put everything in heavy weapons ASAP. Guess what? With a *smaller* learning point investment, I can now whack Wild Boars of Death and even the occasional minecrawler, where previously a bloodfly meant a serious challenge. Fighting people is at least as much easier.
Now, this would be very simple to solve: just make an O-esque "recoil" effect from a successfully parried blow, breaking the hail of blows you'd otherwise get and giving you an opening to land one of your own. Small tweak, major effect.
As it is, the short weapons thing is pretty pointless, since sword-and-shield costs so much to build up, yet it remains so much less effective than two-handers. (To further balance it, you might want to make the effects of fatigue more severe -- it doesn't really matter that my endurance is at zero if I can still keep swinging, keeping the enemy off-balance and landing blows; if I had to stop and catch my breath it would be totally different... but probably so severe that two-handers would become unplayable.)
Anyhoo, just a few early thoughts. I still think it's a great game, immersive and addictive in the true Gothic way -- but I really, really hope the game balance gets sorted out a bit. I would've been happy to wait another month or two for it.
And I'm enjoying the hell out of it. It's pulled me in more than just about any game in the recent few years.
Now, it's pretty glaringly obvious that this fruit was a bit raw off the tree. It would badly have needed another month or two of balancing and just plain ol' bugfixing. I really, really hope they fix a couple of the imbalances even at the cost of losing savegame compatibility. In particular:
(1) Wildlife. Everybody knows about the Wild Boars of Death. The wildlife's attack rate and knockdown strength is so big that it's not even funny, except sometimes like when a Hungry Wolf wandered into the cabin of the Master Hunter and eviscerated him. I finished off the wolf and left him hanging from the cabin's window. Basically, if a single wolf can finish off a master hunter, or a single wild boar can whack half an orc patrol (or, for that matter, a bloodfly can whack me in about two seconds flat), something's really out of whack. (Also, the hares don't run. It feels rather silly to be hunting hares with a polearm.)
(2) Movement speed. It's just not right that I outrun a deer, wolf, or one of those Wild Boars of Death.
(3) Severely underpowered swords (and shields). I'd built up a fella with the second rank in swordfighting and shield parry, and was still getting whacked by the wildlife. (Worked well against people though.) So out of frustration I started over and made like in G2 -- put everything in heavy weapons ASAP. Guess what? With a *smaller* learning point investment, I can now whack Wild Boars of Death and even the occasional minecrawler, where previously a bloodfly meant a serious challenge. Fighting people is at least as much easier.
Now, this would be very simple to solve: just make an O-esque "recoil" effect from a successfully parried blow, breaking the hail of blows you'd otherwise get and giving you an opening to land one of your own. Small tweak, major effect.
As it is, the short weapons thing is pretty pointless, since sword-and-shield costs so much to build up, yet it remains so much less effective than two-handers. (To further balance it, you might want to make the effects of fatigue more severe -- it doesn't really matter that my endurance is at zero if I can still keep swinging, keeping the enemy off-balance and landing blows; if I had to stop and catch my breath it would be totally different... but probably so severe that two-handers would become unplayable.)
Anyhoo, just a few early thoughts. I still think it's a great game, immersive and addictive in the true Gothic way -- but I really, really hope the game balance gets sorted out a bit. I would've been happy to wait another month or two for it.
Last edited:
- Joined
- Oct 19, 2006
- Messages
- 8,540