I agree, which is why one of the first mods that I added to Nehrim was the all +5 attributes modifier at level up.
This is my complete list of mods for Nehrim, and they served me well during 2 playthroughs.
Code:Active Mod Files: 00 Nehrim.esm 01 NehrimData.esp 02 Black Heart.esp 03 DarkSaintHGEC.esp 04 EY_AoD.esp 05 NexonsArmoryENG.esp ++ Nehrim_Bigger_Bears_and_Smaller_Foxes.esp 06 BetterLookingMaleKim.esp 07 NehrimFairFemaleKim.esp 08 X.Races.Comp.esp ++ NehrimGrassFix.esp 09 NehrimEnglish.esp 0A Nehrim Improvment.esp 0B FastRoasting(EN).esp 0C fasttravelupdate.esp 0D All+5AttributeModifiers.esp 0E Bashed Patch, 0.esp
I have to admit that strikes me as being somewhat ironic. A bunch of mods being used to to improve a mod.