My sole point with the Ultima analogy, was that these games are still considered Ultimas, so despite the changes with FO3 I think it still deserves to be called a Fallout game. I was not discussing the merits of U8; I disliked it intensely, but I think I'd lose the argument if I tried to claim it's not really an 'Ultima'.
Ok, got it
Sorry I missed that, as I haven't read the thread thoroughly.
Personally, I don't think the analogy really applies because Garriot and Co. (Origin) were developers on ALL Ultimas, and Ultima 8 and Ultima 9 weren't based on a purchased license. Even as Garriot succumbed to the pressures of EA and the mass market as time went on, he isn't quite as worthy of the critique I think is suitably placed on Bethesda.
Bethesda changed significantly when the original lead guy left - sometime before Morrowind - and Howard took over. Since then, it's been all about making a profound first impression on gamers, rather than construct a solid gameplay structure to act as underpinning for high quality gameplay throughout. That's partially why most reviewers salivate over it, because it DOES make a great first impression (like Morrowind and Oblivion did as well) - but it's unfortunate that most reviewers are too inexperienced to balance their opinion by giving the game a thorough analysis.
Howard is much more a "people" person and like Levine of former Irrational, he's much more about making games "cool" and accessible to the masses. I suspect it has to do with their history of being secluded nerds, who now have the opportunity to show the world just how cool games really are. Unfortunately, games were never "cool" - there was just some brilliant gameplay in some of them. Cool isn't what we need games to be - that's for the suits.
But anyway, Fallout 3 is unlike Ultima 8, because it's done by an entirely different group than the prequels with - in my opinion - entirely different motives.
But the pedantics about it being a Fallout by title are worthless and not useful for this discussion, in my opinion.