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DArtagnan
Guest
If it were that simple, the hardcore players would just be spending their time playing "hardcore" hours but there'd be little need for complex guides if the game really were that simple. Have a look at the mercenary guide and some of the maths - it's not as simple as you think.
The core of the issue is that you think Diablo is about the simple minute-to-minute combat ("two actions"). It's not. It's about character building. The combat simply serves to distract players between upgrade choices.
You speak truth here.
The challenge of Diablo 2 is to find a build that can withstand Hell difficulty. It's not easy even with all the guides out there, and there's also a myriad ways of adding variety - both in terms of build adjustments but also gear setups. But the game isn't about following guides like a robot. It's about DISCOVERING those builds, or at least experimenting with them. It's not like the game came with them, nor has it remained static in nature - quite the opposite with the various patches and the expansion.
It's anything but casual once you get to Nightmare and beyond. Anyone who claims that it is, simply doesn't understand the nature of the game.
The game is MEANT to be played in Nightmare and Hell, unlike most games that just use difficulties as completely optional additional longevity with little to no new content. Diablo 2's best content is experienced at higher levels of difficulty, which is what most people who don't (really) enjoy the genre don't get.