Thrasher
Wheeee!
Considering how long it takes me to finish games, surely you understand my concern.
I think the red markers on the compass could be considered realistic if you assume your character could detect enemies using all senses that not properly captured in the game. Like smell or vibrations or just better sound or visuals.
Generous skill points? Hmm…dunno about that…there`s so many skills I want to invest in (all of them actually & still cant` hack a computer/barely can pick a lock.
Anyway i`m fresh after Arcanum, with it`s stupid 1 (thats ONE) skill point per level. F*&k that s%@t, ok?
If you`re better with weapons, (semi)logically you can target more vital points, causing more damage. Or something…
As for writing - well It`s passable. You look for Dad (whom I hated , could be worse. Side quests ain`t so bad either… ok, so it`s not exactly Gene Wolfe, but not much else is. I gave up on "quality writing' in games some 20 years ago, and I write my own story in my head. It`s only annoying when REALLY bad.
You can't have gotten far, then. In vanilla FO3 - you could max out all vital skills before you reached the cap - and you did that way before you were done, if you like exploring.
How d`ya know it`s impact? There could be a few factors, like distance/armour... the game doesn`t really tell me anything apart from enemies health bars depleting/% in VATSThat's why accuracy should be the only thing affected, and not impact damage. Then you could aim for a vital spot and do vital damage. Pretty basic, really. If they had to do something, then they could have upped crit chance along with skill. It's lazy game design 101.
I'm mostly talking about the ridiculous NPCs - that were pretty much all insane or over-the-top in their humor.
So I hear...and it`s a very pleasant feeling to know it`s out there. Probably by the time I`ll get around to play it, Skyrim will be out, and so my grand plan to rely only on Bethsoft for AAA`s will be completeNew Vegas is a zillion times better.
How d`ya know it`s impact? There could be a few factors, like distance/armour… the game doesn`t really tell me anything apart from enemies health bars depleting/% in VATS
You can't have gotten far, then. In vanilla FO3 - you could max out all vital skills before you reached the cap - and you did that way before you were done, if you like exploring.
Not a thing wrong with that. If there's a broken arrow to be looted, there's a merchant somewhere that will give you half a copper for it. If you want a +1 Sword of Occasional Scratching, you only have to pick up and sell 7-million broken arrows and that bad boy can be yours! For such a small investment of time, how could anyone not?Yeah, I guess I am too completist to leave stuff behind and worry about being broke. I need to get over it (or see a Dr. for OCD).