Hi guyz!
<grabs Prime Junta's collar>
You want to discuss? We'll discuss!
Ok, you clearly don't know what you're talking about here.
Lets mention celestial fury which is attainable very early in the game. What this item does? If it hits you you're *stunned* unless you make a save vs spell! This save is pretty weak for all classes.
Now, bring on your multiclassed whatever and face my single class warrior with cf in his main hand and belm in off-hand. You won't even have time to say "hi"!
Yeah right.. and that's a smart thing to do? It's not. And I guess even bioware is not that dumb to make their combat look crappier on purpose.
It's not a few seconds. I have watched many DA videos and seen many DA screenshots. Including those showing character level, weapon damage, armor, defense, attack etc. etc. in various combinations.
No, you have to decide if your game is going to be twitch based or not. DA is a game that is character skill driven and not pc skill driven.
Do you really want such a cheap tactic to work agains *any* opponent at all? Fights where this opponent has no chance of retaliation? I certailny don't.
You can't compare a spell that's dispellable and has a duration and can be taken down with physical damage - with standard armor.
It would be neat if you stopped being so defensive about DA's combat without knowing anything about it. I can be negative and report my opinion about it because I've actually done some research about it and know how certain things work.
One thing I'm concerned about, for example, is how effective will light weapons really be? What's the incentive for me to wear light armor?
Heavy armor? It's alpha and omega. Your stamina takes a small hit but it's not nearly as punishing as it should be. Heavy armor should give a dexterity penality for example; that would make things more even.
Light weapons? I'd like to make a dual wielding guy with two short swords or daggers. How is it viable when the dual wielding talent path is actually skewed towards full sized weapons (with the 4th and last dual w. talent giving you the ability to wield a full sized weapon in your offhand). Not to mention how weak those smaller weapons are compared to long swords considering the mechanic of armors giving damage reduction.
These are questions that bioware technical designers haven't thought about enough, I believe.
From 1 to 5:
Ok at art/graphics with some ridiculosities thrown in here and there (3/4); this completely disregarding the horrible graphics of NWN.
Ok at writing and story (-3); bioware actually has some writers who are able to write "separate" correctly .
Bad at combat mechanics and balance (-2).
Way they interact with the community; abysmal (1).
Originality and avoiding commonplaces (2).
Since BG 1 and to an extent BG2 very bad at having a world you can actually explore without being railroaded by hand (-2).
Stupid bioware fanboys who will *always* and without exception find a few idiotic reasons as to why a certain feature that bioware has decided to include/exclude is just absolutely the right thing to do! (-1).
Biowhore forums; way below 0.
<grabs Prime Junta's collar>
You want to discuss? We'll discuss!
Compared to *that*, the occasional overpowered magic item in BG2 is chickenfeed.
Ok, you clearly don't know what you're talking about here.
Lets mention celestial fury which is attainable very early in the game. What this item does? If it hits you you're *stunned* unless you make a save vs spell! This save is pretty weak for all classes.
Now, bring on your multiclassed whatever and face my single class warrior with cf in his main hand and belm in off-hand. You won't even have time to say "hi"!
If I was a game dev, and the marketing dude asked me for a quick video showcasing group combat, what would I do? I might just snag some snazzy-looking level, use the debugger to drop in a party, hit Record, and play for a few minutes. If my party happened to be ten levels above the area level, tough titty.
Yeah right.. and that's a smart thing to do? It's not. And I guess even bioware is not that dumb to make their combat look crappier on purpose.
Point being, it is stupid to draw your kind of inferences from a few seconds of gameplay footage, when we know nothing about the context, background, or parameters related to that footage. We can see the UI, we can see what the combat animations look like, we can see that the AI apparently knows how to switch between different types of attacks, and that sort of thing.
It's not a few seconds. I have watched many DA videos and seen many DA screenshots. Including those showing character level, weapon damage, armor, defense, attack etc. etc. in various combinations.
But there's just not enough data to say anything at all about stuff like game balance, whether there are dominant strategies or not. For example, the "no AoO" thing might result in a situation where stab-and-run works great against certain opponents, but only if there's enough room to back away, which there might not be
No, you have to decide if your game is going to be twitch based or not. DA is a game that is character skill driven and not pc skill driven.
Do you really want such a cheap tactic to work agains *any* opponent at all? Fights where this opponent has no chance of retaliation? I certailny don't.
And in D&D, it's possible to have DR20+ (Stoneskin much?), and there are weapons that do 1d3 damage. *You* do the math. Just the fact that such things exist don't say a thing about how they're used.
You can't compare a spell that's dispellable and has a duration and can be taken down with physical damage - with standard armor.
It's still good practice to distinguish between reporting facts and stating your interpretation of the facts. The fact that some professional journos screw up something as basic as that doesn't give us permission to do the same.
It would be neat if you stopped being so defensive about DA's combat without knowing anything about it. I can be negative and report my opinion about it because I've actually done some research about it and know how certain things work.
One thing I'm concerned about, for example, is how effective will light weapons really be? What's the incentive for me to wear light armor?
Heavy armor? It's alpha and omega. Your stamina takes a small hit but it's not nearly as punishing as it should be. Heavy armor should give a dexterity penality for example; that would make things more even.
Light weapons? I'd like to make a dual wielding guy with two short swords or daggers. How is it viable when the dual wielding talent path is actually skewed towards full sized weapons (with the 4th and last dual w. talent giving you the ability to wield a full sized weapon in your offhand). Not to mention how weak those smaller weapons are compared to long swords considering the mechanic of armors giving damage reduction.
These are questions that bioware technical designers haven't thought about enough, I believe.
If you say so. What's your take?
From 1 to 5:
Ok at art/graphics with some ridiculosities thrown in here and there (3/4); this completely disregarding the horrible graphics of NWN.
Ok at writing and story (-3); bioware actually has some writers who are able to write "separate" correctly .
Bad at combat mechanics and balance (-2).
Way they interact with the community; abysmal (1).
Originality and avoiding commonplaces (2).
Since BG 1 and to an extent BG2 very bad at having a world you can actually explore without being railroaded by hand (-2).
Stupid bioware fanboys who will *always* and without exception find a few idiotic reasons as to why a certain feature that bioware has decided to include/exclude is just absolutely the right thing to do! (-1).
Biowhore forums; way below 0.
- Joined
- Jun 14, 2009
- Messages
- 142