MinorityReport
Banned
- Joined
- February 10, 2014
- Messages
- 372
Dear DragonAge2 defender,
I didn't enjoy the loot system, it was an RPG travesty. It gave you junk items that served no purpose, it might as well have dropped gold instead. You weren't even given the right to decide what you felt was junk. On top of that, it provided set items but didn't ever allow you to complete them until a change of 'gear level' made them immediately redundant. Overall the gear felt lifeless, uninspiring and never made you lust after minor improvements nor challenge you to use your gear to make relevant gear choices.
I didn't enjoy the combat system, it was an RPG travesty. It spewed out something called 'waved attacks' which rendered any concept of battlefield strategy a complete joke. Enemies would just 'spawn' from utterly random and illogical locations, left, right, up and down and you had about as much battle management as you would if you left all the characters, including your own, on automatic. It as equally unenjoyable whether you were fighting a tough monster or an easy one.
I didn't enjoy the monster variation, it was an RPG travesty. There were humans who all looked the same, there were didlo shaped demons, there were some spiders and a dragon. Oh yes, and some dark spawn (the new orcs). Honestly, once you've killed a screen of them once or twice, that's it, all excitement about "oh, what's this?" is gone, for the rest of the entire game.
I didn't enjoy the story, I personally thought it was an RPG travesty. While it was lengthy and twisty, I did not find it either deep or engaging, I found it to be predictable, convoluted, frustrating. "I bet this is a trap" then "oh what a surprise, it's a trap" and "I have to choose one or the other?" but "oh, what a surprise, they both lead to some convoluted non-victory". If my character really did have half a brain he'd have got out the city and found himself a bunch of 'adventurers' to tag along with for some kind of 'personal or world-saving' type mission. Arguing about faction politics in a single-city setting is 'boring' and not 'fantasy' RPG.
I didn't enjoy my companions, I personally found them to be an RPG travesty. I didn't like the dwarf character, you don't have dwarves using bows, it just looks 'stupid'. The two sex-aids looked neither attractive nor relateable, I can't even remember what they looked like (I played BG2 for about 10 hours and can still remember what many of them looked like). I couldn't emote, root or feel defencive for any of them. If it wasn't for actually wanting to finish the game (just because I wanted to see just how bad it could get, pure curiosity) I would have chosen every single dialogue which permitted me to either dump them or kill them.
I didn't enjoy the setting, I personally found it to be an RPG travesty. The city was the most grayest, boring, depressing city I think I have ever seen. Even the insides of the houses all looked like they employed exactly the same interior designer. It was as if this 'ages-old' city had been built 10 years ago by one contractor with a short deadline and an instruction to 'keep it cheap'. The external settings were no better, just endless single-lane paths to ever more repeated scenery. The only good thing about being outside was the fact that you were no longer inside, but, once you'd got back inside, you'd be equally as glad you'd finally stopped being forced to look at the outside. Even the deep roads, supposedly melded into ancient dwarven ruins of majesty, were just larger versions of rabbit warrens, but with less life.
I have no bias against Bioware. I am simply struggling to know what the game is if I cannot enjoy either loot, combat, variety, story, companions or locations. I could see 'nothing' there. This game is no longer on my shelf and I will never replay it.
The one excellent thing about this game though, was that it put all the others into such a good light by comparison that at least any player of any other game can at least now say "well, it's not as bad as DA2" no matter how crappy. And that's the positive that can be taken from DA2
I didn't enjoy the loot system, it was an RPG travesty. It gave you junk items that served no purpose, it might as well have dropped gold instead. You weren't even given the right to decide what you felt was junk. On top of that, it provided set items but didn't ever allow you to complete them until a change of 'gear level' made them immediately redundant. Overall the gear felt lifeless, uninspiring and never made you lust after minor improvements nor challenge you to use your gear to make relevant gear choices.
I didn't enjoy the combat system, it was an RPG travesty. It spewed out something called 'waved attacks' which rendered any concept of battlefield strategy a complete joke. Enemies would just 'spawn' from utterly random and illogical locations, left, right, up and down and you had about as much battle management as you would if you left all the characters, including your own, on automatic. It as equally unenjoyable whether you were fighting a tough monster or an easy one.
I didn't enjoy the monster variation, it was an RPG travesty. There were humans who all looked the same, there were didlo shaped demons, there were some spiders and a dragon. Oh yes, and some dark spawn (the new orcs). Honestly, once you've killed a screen of them once or twice, that's it, all excitement about "oh, what's this?" is gone, for the rest of the entire game.
I didn't enjoy the story, I personally thought it was an RPG travesty. While it was lengthy and twisty, I did not find it either deep or engaging, I found it to be predictable, convoluted, frustrating. "I bet this is a trap" then "oh what a surprise, it's a trap" and "I have to choose one or the other?" but "oh, what a surprise, they both lead to some convoluted non-victory". If my character really did have half a brain he'd have got out the city and found himself a bunch of 'adventurers' to tag along with for some kind of 'personal or world-saving' type mission. Arguing about faction politics in a single-city setting is 'boring' and not 'fantasy' RPG.
I didn't enjoy my companions, I personally found them to be an RPG travesty. I didn't like the dwarf character, you don't have dwarves using bows, it just looks 'stupid'. The two sex-aids looked neither attractive nor relateable, I can't even remember what they looked like (I played BG2 for about 10 hours and can still remember what many of them looked like). I couldn't emote, root or feel defencive for any of them. If it wasn't for actually wanting to finish the game (just because I wanted to see just how bad it could get, pure curiosity) I would have chosen every single dialogue which permitted me to either dump them or kill them.
I didn't enjoy the setting, I personally found it to be an RPG travesty. The city was the most grayest, boring, depressing city I think I have ever seen. Even the insides of the houses all looked like they employed exactly the same interior designer. It was as if this 'ages-old' city had been built 10 years ago by one contractor with a short deadline and an instruction to 'keep it cheap'. The external settings were no better, just endless single-lane paths to ever more repeated scenery. The only good thing about being outside was the fact that you were no longer inside, but, once you'd got back inside, you'd be equally as glad you'd finally stopped being forced to look at the outside. Even the deep roads, supposedly melded into ancient dwarven ruins of majesty, were just larger versions of rabbit warrens, but with less life.
I have no bias against Bioware. I am simply struggling to know what the game is if I cannot enjoy either loot, combat, variety, story, companions or locations. I could see 'nothing' there. This game is no longer on my shelf and I will never replay it.
The one excellent thing about this game though, was that it put all the others into such a good light by comparison that at least any player of any other game can at least now say "well, it's not as bad as DA2" no matter how crappy. And that's the positive that can be taken from DA2
- Joined
- Feb 10, 2014
- Messages
- 372